I just finished changing the names of all my source files so they fit within dos's 8+3 limits. I did it so the code would compile with snasm68k using dosbox.
What is weird is no actual code was changed at all, just the paths to the file names being binary included in code source code. You can very this, here, here and here. I initially thought it was a alignment issue but, doubt the file names would make any any difference in the binary itself since the file names aren't saved in the final assembled binary. Any assistance in this matter would be greatly appreciated.
Sincerely,
Scorpion Illuminati
Sprite Data Mashed Up
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Sprite Data Mashed Up
Scorpion Illuminati - An open source rhythm game for the Sega Genesis
http://www.scorpionilluminati.tk
http://www.scorpionilluminati.tk
Re: Sprite Data Mashed Up
Is there at least something right ?
I mean, looking at the sprite debug screenshot, I see
- if you were expectif more than 1 sprite, you lost
- they all use pal 2
- most of sprites have different size
So the only thing i see wrong, from my point of view, not knowing your game core, is that you wrongly assign/update the link attribute of the 7 sprites you use...
I mean, looking at the sprite debug screenshot, I see
- if you were expectif more than 1 sprite, you lost
- they all use pal 2
- most of sprites have different size
So the only thing i see wrong, from my point of view, not knowing your game core, is that you wrongly assign/update the link attribute of the 7 sprites you use...
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Re: Sprite Data Mashed Up
Link value isn't being advanced so you only see one sprite.
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Re: Sprite Data Mashed Up
For 80 sprites, what I usually like to do is number their link fields 1-79 then 0.
When programming, you can do it if you put your mind to it.