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Namco arcade font

Posted: Wed Dec 30, 2020 7:23 pm
by Joe Musashi
While, I'm at it ...

I've seen some demos and games on the Genesis that were using the classic Namco arcade font (e.g., from Pac Man). However, I did not find an SGDK "compatible" version, so I made one using the font files found here: http://www.zone38.net/font. The nice thing is that it also includes lower case letters.

Just in case anyone is interested, here are three versions as PNGs that you can directly import into SGDK:

Font_Namco.png
Font_Namco.png (785 Bytes) Viewed 38774 times
Font_Namco_Shadow.png
Font_Namco_Shadow.png (1.12 KiB) Viewed 38774 times
Font_Namco_Gradient.png
Font_Namco_Gradient.png (1.34 KiB) Viewed 38774 times

To load one of them, in your resource file add:

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TILESET tileset_Font_Namco "Font_Namco.png"
and in you code:

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VDP_loadFontData(tileset_Font_Namco.tiles, 96, CPU);
For the gradient version you need to set a palette, or you can use the one from the PNG:

Code: Select all

PALETTE palette_Font_Namco_Gradient "Font_Namco_Gradient.png"
Have Fun!

Re: Namco arcade font

Posted: Thu Dec 31, 2020 12:44 am
by danibus
Thanks ,very hepful.

Re: Namco arcade font

Posted: Thu Dec 31, 2020 6:13 am
by Sik
Nitpick: technically it originates from Atari (specifically Quiz Show, though it took a couple of games or so until most characters settled down, particularly 0, 3, 4 and W, and even then most games would still tweak some character).

Re: Namco arcade font

Posted: Thu Dec 31, 2020 6:07 pm
by Joe Musashi
Yup, I have seen it even on black and white Atari machines like Dominos (1977), but I did not know Quiz Show is considered to be the first one to use it (https://www.arcade-history.com/?n=quiz- ... il&id=3345)

Dominos.jpg
Dominos.jpg (134.3 KiB) Viewed 38738 times