KGens Debug
Posted: Thu Sep 05, 2019 6:10 pm
Hi!
I don't know what 'Spy:00200 Reg. 15 : an auto increment data of 0 is a bad idea!' means.
Is it critical?
Lines 2, 3 and 4.
Thank you!
gens_KMod.log
I don't know what 'Spy:00200 Reg. 15 : an auto increment data of 0 is a bad idea!' means.
Is it critical?
Lines 2, 3 and 4.
Thank you!
gens_KMod.log
Code: Select all
*******************rom
Spy:00200 Reg. 0 : bit 2 must be 1
Spy:00001 Reg. 7432640 : bit 2 must be 1
Spy:00200 Reg. 15 : an auto increment data of 0 is a bad idea!
Message : MEM_init: heap = 16726148
Message : MEM_alloc(3080) success: 16726150 - remaining = 45936
Message : MEM_free(16726150) --> remaining = 49018
Message : MEM_alloc(1024) success: 16729232 - remaining = 47992
Message : SYS_disableInts() info: inner call = 2
Message : SYS_disableInts() info: inner call = 2
Message : SYS_disableInts() info: inner call = 2
Message : SYS_disableInts() info: inner call = 2
Message : SYS_disableInts() info: inner call = 2
Message : SYS_disableInts() info: inner call = 2
Message : SYS_disableInts() info: inner call = 2
Message : SYS_disableInts() info: inner call = 2
Message : SYS_disableInts() info: inner call = 2
Message : SYS_disableInts() info: inner call = 2
Message : MEM_alloc(4424) success: 16730258 - remaining = 43566
Message : MEM_alloc(316) success: 16734684 - remaining = 43248
Message : MEM_alloc(11264) success: 16735002 - remaining = 31982
Message : MEM_alloc(1026) success: 16746268 - remaining = 30954
Message : Sprite engine initialized !
Message : unpack buffer size:10240
Message : VRAM region: [928 - 1439]
Message : VDP_allocateSprites(1) success: 0 - remaining = 79
Message : Sprite engine reset
Message : VRAM region free: 512
Message : Available VDP sprites: 79
Message : Inicio Tela
Message : VDP_allocateSprites(1) success: 0 - remaining = 79
Message : Sprite engine reset
Message : VRAM region free: 512
Message : Available VDP sprites: 79
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 78
Message : VDP_allocateSprites(1) success: 1 - remaining = 78
Message : VRAM_alloc(1) success: 928 - remaining = 511
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 77
Message : VDP_allocateSprites(1) success: 2 - remaining = 77
Message : VRAM_alloc(1) success: 929 - remaining = 510
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 76
Message : VDP_allocateSprites(1) success: 3 - remaining = 76
Message : VRAM_alloc(1) success: 930 - remaining = 509
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 75
Message : VDP_allocateSprites(1) success: 4 - remaining = 75
Message : VRAM_alloc(1) success: 931 - remaining = 508
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 74
Message : VDP_allocateSprites(1) success: 5 - remaining = 74
Message : VRAM_alloc(1) success: 932 - remaining = 507
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 73
Message : VDP_allocateSprites(1) success: 6 - remaining = 73
Message : VRAM_alloc(1) success: 933 - remaining = 506
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 72
Message : VDP_allocateSprites(1) success: 7 - remaining = 72
Message : VRAM_alloc(4) success: 934 - remaining = 502
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 71
Message : VDP_allocateSprites(1) success: 8 - remaining = 71
Message : VRAM_alloc(1) success: 938 - remaining = 501
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 70
Message : VDP_allocateSprites(1) success: 9 - remaining = 70
Message : VRAM_alloc(1) success: 939 - remaining = 500
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 69
Message : VDP_allocateSprites(1) success: 10 - remaining = 69
Message : VRAM_alloc(1) success: 940 - remaining = 499
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 68
Message : VDP_allocateSprites(1) success: 11 - remaining = 68
Message : VRAM_alloc(1) success: 941 - remaining = 498
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 67
Message : VDP_allocateSprites(1) success: 12 - remaining = 67
Message : VRAM_alloc(1) success: 942 - remaining = 497
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 66
Message : VDP_allocateSprites(1) success: 13 - remaining = 66
Message : VRAM_alloc(1) success: 943 - remaining = 496
Message : MEM_alloc(4904) success: 16747296 - remaining = 26048
Message : MEM_free(16747296) --> remaining = 30954
Message : MEM_alloc(2250) success: 16752202 - remaining = 28702
Message : MEM_free(16752202) --> remaining = 30954
Message : MEM_alloc(72) success: 16754454 - remaining = 30880
Message : MEM_free(16754454) --> remaining = 30954
Message : MEM_alloc(2250) success: 16754528 - remaining = 28702
Message : MEM_free(16754528) --> remaining = 30954
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 65
Message : VDP_allocateSprites(3) success: 14 - remaining = 63
Message : VRAM_alloc(18) success: 944 - remaining = 478
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 64
Message : VDP_allocateSprites(1) success: 17 - remaining = 62
Message : VRAM_alloc(4) success: 962 - remaining = 474
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 63
Message : VDP_allocateSprites(1) success: 18 - remaining = 61
Message : VRAM_alloc(4) success: 966 - remaining = 470
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 62
Message : VDP_allocateSprites(1) success: 19 - remaining = 60
Message : VRAM_alloc(4) success: 970 - remaining = 466
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 61
Message : VDP_allocateSprites(1) success: 20 - remaining = 59
Message : VRAM_alloc(4) success: 974 - remaining = 462
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 60
Message : VDP_allocateSprites(1) success: 21 - remaining = 58
Message : VRAM_alloc(4) success: 978 - remaining = 458
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 59
Message : VDP_allocateSprites(1) success: 22 - remaining = 57
Message : VRAM_alloc(4) success: 982 - remaining = 454
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 58
Message : VDP_allocateSprites(1) success: 23 - remaining = 56
Message : VRAM_alloc(4) success: 986 - remaining = 450
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 57
Message : VDP_allocateSprites(1) success: 24 - remaining = 55
Message : VRAM_alloc(4) success: 990 - remaining = 446
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 56
Message : VDP_allocateSprites(1) success: 25 - remaining = 54
Message : VRAM_alloc(4) success: 994 - remaining = 442
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 55
Message : VDP_allocateSprites(1) success: 26 - remaining = 53
Message : VRAM_alloc(4) success: 998 - remaining = 438
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 54
Message : VDP_allocateSprites(1) success: 27 - remaining = 52
Message : VRAM_alloc(4) success: 1002 - remaining = 434
Message : SPR_internalAllocateSprite(): success - allocating sprite at pos 53
Message : VDP_allocateSprites(3) success: 28 - remaining = 49
Message : VRAM_alloc(16) success: 1006 - remaining = 418