I just recently tried switching to the Java-based rescomp. The new resulting IMAGE I am using now had garbage tiles (where it didn't have before on standalone rescomp). Upon inspecting the VRAM, I noticed that the flipped tiles were no longer optimized, resulting in spilling over the allotted Plane VRAM.
looks correct but i cannot reproduce the problem with 'sprite' example which is using flipped tiles too (at least i believe it has some) for BG.
Is it possible to post a minimum reproducible example image so i can test in same condition ? Thanks
Oh sorry i found the stupid typo just looking at the sources, indeed H/V flipped tiles weren't properly detected.
Thanks for the image. i already pushed the fix on github repository