SGDK and tilemap-editors

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Boyfinn
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SGDK and tilemap-editors

Post by Boyfinn » Sat Jun 16, 2018 6:22 pm

Do you guys know any good tilemap/map editors that can export compatible tilemaps for SGDK?
BEEhive is not willing to co-operate at the moment so im looking around for alternatives.

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Stef
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Re: SGDK and tilemap-editors

Post by Stef » Sat Jun 16, 2018 7:55 pm

Myself i'm using Tiled to edit the map then just use the PNG export and feed rescomp with it, it will automatically rebuilt the tilemap out of it :)
You may need to convert the PNG to indexed format.

Boyfinn
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Re: SGDK and tilemap-editors

Post by Boyfinn » Sun Jun 17, 2018 2:30 am

Wasn't rescomp built into SGDK?
In my experience it doesn't handle duplicate-tiles very well.

cero
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Re: SGDK and tilemap-editors

Post by cero » Sun Jun 17, 2018 10:33 am

If you have a PNG, you can try my tools as well:
github.com/clbr/tileoptflip
github.com/clbr/nes (tools/tilecoords outputs a map based on an optimized and a normal image)

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Stef
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Re: SGDK and tilemap-editors

Post by Stef » Sun Jun 17, 2018 8:02 pm

Boyfinn wrote:
Sun Jun 17, 2018 2:30 am
Wasn't rescomp built into SGDK?
In my experience it doesn't handle duplicate-tiles very well.
rescomp is inded built-in into SGDK, it's just the resource compiler.
And i can confirm you that now duplicated tiles are perfectly handled (hopefully) ;)

Boyfinn
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Re: SGDK and tilemap-editors

Post by Boyfinn » Mon Jun 25, 2018 4:03 pm

I got BEEhive working. Are there any examples how to utilize the tilemap and map files generated by beehive?

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