MegaAtoms - Made with SGDK
Posted: Mon May 21, 2018 5:03 pm
Hi all, after seeing a thread mentioning where are the games I thought I'd make one about the title I've recently 'released' called.
Its a multiplayer turn based game, where you have to take over the game board by using chain reactions to take over the squares around you.
The art was done for a 360 xbox indie version I did (by the amazing Chris Hildenbrand of Sprite Attack), which I've been slowly reducing and cleaning up for the more limited Megadrive hardware
Its been alot of fun, and I'm continuing to work on the game and I am doing videos on its development along with putting up each major release on github as well so people can see the code and the artwork and hopefully get more people into working with this great tool set and platform
The Rom can be found here:
https://github.com/thegouldfish/MegaAtoms/releases
There is a link to the video series as well on the github page, if you are interested.
Should hopefully have V0.2 done next week which should include more animations and some form of basic how to play guide.
And again thanks for the development environment, I've had lots of fun so far and will continue to mess around (though expect some new threads as I have a few issues which are most likely my understanding of how it all works).
Its a multiplayer turn based game, where you have to take over the game board by using chain reactions to take over the squares around you.
The art was done for a 360 xbox indie version I did (by the amazing Chris Hildenbrand of Sprite Attack), which I've been slowly reducing and cleaning up for the more limited Megadrive hardware
Its been alot of fun, and I'm continuing to work on the game and I am doing videos on its development along with putting up each major release on github as well so people can see the code and the artwork and hopefully get more people into working with this great tool set and platform
The Rom can be found here:
https://github.com/thegouldfish/MegaAtoms/releases
There is a link to the video series as well on the github page, if you are interested.
Should hopefully have V0.2 done next week which should include more animations and some form of basic how to play guide.
And again thanks for the development environment, I've had lots of fun so far and will continue to mess around (though expect some new threads as I have a few issues which are most likely my understanding of how it all works).