Page 1 of 1

Transparent WINDOW

Posted: Thu Mar 08, 2018 3:21 am
by cloudstrifer
Hi, how to make my WINDOW layer be transparent (like Sonic HUD)?
My PLAN_A have high priority.

Can someone show me examples?

Thank you!

Re: Transparent WINDOW

Posted: Thu Mar 08, 2018 4:14 am
by Grind
Window replaces Plane A, so they cannot be drawn over the same area at the same time. It is a limitation of the VDP. I believe sonic uses sprites for the HUD.

Re: Transparent WINDOW

Posted: Thu Mar 08, 2018 12:46 pm
by Sik
Sonic just uses sprites for the HUD, yeah. It's not even a big HUD.

Re: Transparent WINDOW

Posted: Thu Mar 08, 2018 6:01 pm
by cloudstrifer
I imagined this.

Sprites should be high priority to be at the top.

Thank you!

Re: Transparent WINDOW

Posted: Thu Mar 08, 2018 6:13 pm
by Sik
Yep, they should also come first in the list so game sprites (player, items, etc.) don't go over it.

Re: Transparent WINDOW

Posted: Thu Mar 08, 2018 7:03 pm
by cloudstrifer
Nice!

Thank You!