Sprite engine
Moderator: Stef
Sprite engine
I want to allocate exactly 145 tiles of VRAM to the sprite engine and load two 480 tile images to the background layer but I can't seem to get this to work as the sprites become corrupted. Any ideas?
Re: Sprite engine
I hade a lot of problems loading my first sprite. In my case it was that you had to have the sprite saved as a perfect png image, with indexed colors. This means that paint is impossible, so I use gimp. Perhaps this isnt your problem, but worth mensioning Good Luck!