However, I'm having trouble setting up SGDK for Code::Blocks again, despite following this guide, and keep getting the following error when I try to build:
Code: Select all
-------------- Build: default in Ultra Air Hockey (Retro) (compiler: SGDK)--------------- Target is up to date. Nothing to be done (all items are up-to-date).
After uninstalling it and downgrading to C::B 13.12 with mingw (to check if the new C::B release didn't break something), I still got the same issues. Just to double check if the downgrade didn't leave any leftover settings that could could still be affecting compilation on the new laptop, I decided to try installing C::B 16.01 with mingw in a new, clean install of Windows XP as a Virtual Machine today. Alas, still the same build issues. Will be trying a C::B 13.12 installation in a reinstall of a Windows XP VM tomorrow, but I have my doubts this will resolve anything.
Could somebody help me with troubleshooting the setup of SGDK for Code::Blocks? I must be overlooking something or broke something badly when I migrating to the new machine. I can neither get the project to compile for C::B 13.12 or for 16.01. I would also be glad to move to Visual Studio for SGDK if possible (heard someone at Spritesmind had setup VS for it once...)
Thanks in advanced! Getting SGDK setup on the new computer is the only thing preventing me from resuming SGDK development, and its frustrating.