Multitap docs seem wrong
Posted: Mon May 09, 2016 2:58 pm
Quoting from docs:
Is this intentional? If so, is the right way to check if there's a Teamplayer in a port and enable the support in the program?
This only seems to be the case for the EA multitap. Using the Sega multitap, the portSupport variable remains JOY_SUPPORT_OFF, and no controllers in it are read in JOY_update.By default ports are configured to only enable support for joypads, unless<br>
* a pad is not detected. In that case, a multitap or mouse is enabled if<br>
* present.<br>
Is this intentional? If so, is the right way to check if there's a Teamplayer in a port and enable the support in the program?