Multitap docs seem wrong

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cero
Very interested
Posts: 200
Joined: Mon Nov 30, 2015 1:55 pm

Multitap docs seem wrong

Post by cero » Mon May 09, 2016 2:58 pm

Quoting from docs:
By default ports are configured to only enable support for joypads, unless<br>
* a pad is not detected. In that case, a multitap or mouse is enabled if<br>
* present.<br>
This only seems to be the case for the EA multitap. Using the Sega multitap, the portSupport variable remains JOY_SUPPORT_OFF, and no controllers in it are read in JOY_update.

Is this intentional? If so, is the right way to check if there's a Teamplayer in a port and enable the support in the program?

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