Which IDE to use?

SGDK only sub forum

Moderator: Stef

POLYGAMe
Very interested
Posts: 151
Joined: Sun Apr 14, 2013 1:19 am
Location: Auckland, New Zealand
Contact:

Re: Which IDE to use?

Post by POLYGAMe » Fri Jan 15, 2016 7:23 am

KanedaFr wrote:
POLYGAMe wrote:I might try Eclipse too.
Be sure to use Eclipse CDT, not Eclipse (for java)
Eclipse CDT comes with makefile support, very handy
Thanks. I've been using Code::Blocks but building is pretty unstable. Works maybe 70% of the time and I'm only making small demos. Hate to think how it will be with a full 4MB game!

Stef
Very interested
Posts: 3131
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Re: Which IDE to use?

Post by Stef » Fri Jan 15, 2016 9:59 am

This is not the fault of Codce:Blocks but of gcc.exe or make.exe command i believe. Gasega said that turning ON windows XP compatibility mode on these executable resolved the issue for him, unfortunately it didn't make any changes for me :-/

POLYGAMe
Very interested
Posts: 151
Joined: Sun Apr 14, 2013 1:19 am
Location: Auckland, New Zealand
Contact:

Re: Which IDE to use?

Post by POLYGAMe » Sat Jan 16, 2016 4:00 am

Ah, good to know. I'll stick with Code::Blocks then now that I have it all working :)

Post Reply