Project - Mega Bargin Hunters - Help / Updates

SGDK only sub forum

Moderator: Stef

Post Reply
matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Thu Nov 05, 2015 9:43 am

Mega Bargain Hunters
Loosely based on the UK Bargain Hunt game show, obviously removing any character references and anything associated with the show, etc. The general idea is you choose a expert who specialises in a specific field, you choose a flee market / place to buy bargains, your expert gives you a run down of the items you can choose from at the flee market, you haggle with the seller, purchase the item, once you have 3 items you select an auction house, sell items at auction house and try and make a profit.

matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Thu Nov 05, 2015 9:44 am


matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Thu Nov 05, 2015 9:44 am


matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Fri Dec 18, 2015 10:04 am


Stef
Very interested
Posts: 3131
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Re: Project - Mega Bargin Hunters - Help / Updates

Post by Stef » Fri Dec 18, 2015 1:07 pm

That looks nice an smooth :) Is it a port ? i don't know the original game !

matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Fri Dec 18, 2015 11:22 pm

Nope all my own work :) All my own code base from scratch. Well based on a game I wrote years ago! :D

Stef
Very interested
Posts: 3131
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Re: Project - Mega Bargin Hunters - Help / Updates

Post by Stef » Sat Dec 19, 2015 9:45 am

Oh ok, then congrats :) arts looks really nice, GUI is well designed as well =)

matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Wed Dec 23, 2015 7:22 pm


matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Wed Dec 23, 2015 7:23 pm

I must admit I'm paying a pixel artist to do portraits and items for the game. I'm no good at pixel art unfortunately! I'm not so bad at GUIs though!

matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Wed Jan 13, 2016 10:58 pm

Another brief update I've been offering friends and family the opportunity to star in game in exchange for the cost of the pixel art :) so you'll notice several portraits have changed.

https://www.youtube.com/watch?v=MNabRi1 ... e=youtu.be

The plan is to replace them all :) I've 60 in game items that I need to save up the cash for too. So progress will be slow you'll see lots of parts of the game with place holders.

ryanfaescotland
Very interested
Posts: 53
Joined: Mon Feb 09, 2015 10:46 pm
Contact:

Re: Project - Mega Bargin Hunters - Help / Updates

Post by ryanfaescotland » Thu Jan 14, 2016 1:10 pm

Hey that is looking really good. Looks like you've achieved a hell of a lot.

Just as a note the expert selection screen reminds me of the choice of racer on Micro Machines. :)

matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Thu Jan 14, 2016 2:20 pm

Haha its the checker plate isn't it? Infact the whole thing looks like it! Lol

matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Wed Feb 10, 2016 11:18 am

I think I've a bug in my code somewhere! This code does not fade in smoothly it flickers?

Code: Select all

            memcpy(&palette[0], layout_image.palette->data, 16 * 2);
            memcpy(&palette[16], Lots[LotItems[0]].LotPortrait->palette->data, 16 * 2);
            memcpy(&palette[32], Experts[0].Portrait->palette->data, 16 * 2);
            memcpy(&palette[48], font_pal.data, 16 * 2);

            SPR_initSprite(&Sprites[0], Experts[ExpertNo+2].Portrait, -64, EXPERT_POSITION_Y, TILE_ATTR(PAL2, TRUE, FALSE, FALSE));
            SPR_initSprite(&Sprites[1], Experts[ExpertNo+1].Portrait, 32, EXPERT_POSITION_Y, TILE_ATTR(PAL2, TRUE, FALSE, FALSE));
            SPR_initSprite(&Sprites[2], Experts[ExpertNo].Portrait, 128, EXPERT_POSITION_Y, TILE_ATTR(PAL2, TRUE, FALSE, FALSE));
            SPR_initSprite(&Sprites[3], Experts[0].Portrait, 224, EXPERT_POSITION_Y, TILE_ATTR(PAL2, TRUE, FALSE, FALSE));
            SPR_setNeverVisible(&Sprites[3], 1);

            SPR_initSprite(&Sprites[4], &border_sprite, 113, EXPERT_POSITION_Y-15, TILE_ATTR(PAL2, TRUE, TRUE, FALSE));
            SPR_initSprite(&Sprites[5], &border_sprite, 183, EXPERT_POSITION_Y-15, TILE_ATTR(PAL2, TRUE, TRUE, TRUE));
            SPR_initSprite(&Sprites[6], &border_sprite, 113, EXPERT_POSITION_Y+55, TILE_ATTR(PAL2, TRUE, FALSE, FALSE));
            SPR_initSprite(&Sprites[7], &border_sprite, 183, EXPERT_POSITION_Y+55, TILE_ATTR(PAL2, TRUE, FALSE, TRUE));
            SPR_initSprite(&Sprites[8], &host_sprite, AVATAR_POSITION_X, AVATAR_POSITION_Y, TILE_ATTR(PAL2, TRUE, FALSE, FALSE));

            SYS_disableInts();
            VDP_fadeIn(0, (4 * 16) - 1, palette, 20, FALSE);
            SYS_enableInts();

matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project - Mega Bargin Hunters - Help / Updates

Post by matteus » Thu Mar 03, 2016 2:49 pm


Post Reply