what is the easiest way to convert sprites with the same pal?

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matteus
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what is the easiest way to convert sprites with the same pal?

Post by matteus » Mon Oct 26, 2015 9:30 am

I've got 60 static sprites all of which need the same palette on conversion. What is the best way of achieving this in rescomp?

Stef
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Re: what is the easiest way to convert sprites with the same pal?

Post by Stef » Mon Oct 26, 2015 9:51 am

You need to handle the first with your graphics tool, be sure to always use the same palette. You can do it easily on most advanced graphics tool as gimp or photoshop, you just save the specific 16 colors palette you want to use (with 0 entry begin transparent) then re use it for each sprite.

matteus
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Re: what is the easiest way to convert sprites with the same pal?

Post by matteus » Mon Oct 26, 2015 11:04 am

Stef wrote:You need to handle the first with your graphics tool, be sure to always use the same palette. You can do it easily on most advanced graphics tool as gimp or photoshop, you just save the specific 16 colors palette you want to use (with 0 entry begin transparent) then re use it for each sprite.
I'll do one huge image and export with 15 colours then chop it up :) The images are photos so that would seem the most effective method. Things are going to have a very sega cd feel until I've got them all redrawn as sprites lol

KanedaFr
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Re: what is the easiest way to convert sprites with the same pal?

Post by KanedaFr » Thu Oct 29, 2015 9:35 pm

it's exactly why I keep an old Windows VM with Debabelizer
This tool was just awesome !

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