Testing on real hardware.

SGDK only sub forum

Moderator: Stef

Post Reply
orlanrod
Very interested
Posts: 99
Joined: Fri Sep 25, 2015 7:46 pm

Testing on real hardware.

Post by orlanrod » Fri Oct 02, 2015 9:48 pm

Is it possible to use the everdrive MD to test my homebrew game on? I know about UMDK but i am not that technical to build it myself, and the everdrive looks aesthetically better.

Not sure if this thread is appropriate for this question, so sorry in advance.

Thanks.

Stef
Very interested
Posts: 3131
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Re: Testing on real hardware.

Post by Stef » Fri Oct 02, 2015 9:54 pm

Of course you can use it for that, it's what i am using myself :)

djcouchycouch
Very interested
Posts: 710
Joined: Sat Feb 18, 2012 2:44 am

Re: Testing on real hardware.

Post by djcouchycouch » Fri Oct 02, 2015 11:49 pm

I've used an earlier model Everdrive for Genesis and I was very happy with it. I did all my game testing on it.

orlanrod
Very interested
Posts: 99
Joined: Fri Sep 25, 2015 7:46 pm

Re: Testing on real hardware.

Post by orlanrod » Sat Oct 03, 2015 1:01 am

Stef wrote:Of course you can use it for that, it's what i am using myself :)

Have a game project in the works? 8B

orlanrod
Very interested
Posts: 99
Joined: Fri Sep 25, 2015 7:46 pm

Re: Testing on real hardware.

Post by orlanrod » Sat Oct 03, 2015 1:02 am

djcouchycouch wrote:I've used an earlier model Everdrive for Genesis and I was very happy with it. I did all my game testing on it.
Sweet. For a released game project, or just prototypes?

djcouchycouch
Very interested
Posts: 710
Joined: Sat Feb 18, 2012 2:44 am

Re: Testing on real hardware.

Post by djcouchycouch » Sat Oct 03, 2015 2:46 am

Nothing finished. Just the demos I worked on (Goplanes, the Pingouin series, Propeller).

Stef
Very interested
Posts: 3131
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Re: Testing on real hardware.

Post by Stef » Sat Oct 03, 2015 9:38 am

orlanrod wrote:
Stef wrote:Of course you can use it for that, it's what i am using myself :)

Have a game project in the works? 8B
Unfortunately no, just to develop SGDK or some small demos (bad apple, SF2 sound driver fix...)

orlanrod
Very interested
Posts: 99
Joined: Fri Sep 25, 2015 7:46 pm

Re: Testing on real hardware.

Post by orlanrod » Sat Oct 03, 2015 6:42 pm

djcouchycouch wrote:Nothing finished. Just the demos I worked on (Goplanes, the Pingouin series, Propeller).
I played through Goplanes and Pingouin. They are pretty cool. Your using the MapEX function, to show only a part of the map, right? I think i can tell from the clear line from the right edge of the screen.

The robot boss with the cannon weapon from Pingouin, looks like the megazord from Power Rangers. Awesome lol

Hopefully i can figure out this collision stuff. It's the only barrier right now in code progression. 8p

Post Reply