Mirror a sprite
Moderator: Stef
Mirror a sprite
Back again with another question, and that is how would i mirror a sprite?
Thanks.
Thanks.
Re: Mirror a sprite
Nevermind, i figured it out.
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Re: Mirror a sprite
Imo that is not a very used feature but I may eventually add methods for that later
Re: Mirror a sprite
Yes, it could be nice.
it could save the memory through the symmetry of backgrounds.
it could save the memory through the symmetry of backgrounds.
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Re: Mirror a sprite
If you speak about duplicated / flipped tiles then of course rescomp already supports that feature and generates the tilemap with flipped tiles for you !
Re: Mirror a sprite
that is, if the image is symmetriс, then rescomp automatically detect it during compression "-1" ?
I understand correctly?
I understand correctly?
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Re: Mirror a sprite
It doesn't even need compression to be enabled (that is to compress the tile data), by default rescomp always analyze the image to consider duplicated and flipped tiles and arrange the tilemap data for that =)alko wrote:that is, if the image is symmetriс, then rescomp automatically detect it during compression "-1" ?
I understand correctly?