Using larger images with VDP_setMapEx
Moderator: Stef
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Using larger images with VDP_setMapEx
Should I be able to use an image that is 256 x 256 tiles with VDP_setMapEx()? I'm trying to see if it's even possible to use a 256 x 256 tile image, then use VDP_setMap to update the map as the player moves through it. I'm having trouble getting this to work, and wanted to see if it's even possible.
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- Interested
- Posts: 33
- Joined: Fri Dec 12, 2014 2:41 am
- Location: USA - Chicago, IL