Fix32 operations
Posted: Wed Mar 25, 2015 12:24 am
I know im putting out much topics, but who else i will ask.
As i already know floating points isnt native to genesis and someone have made custom workaround for this.
I want to use them for sprite positions, but im not getting clear with some things.
1. Can i use min max functions on them? Or there isnt one for this.
2. Can if > < operations manage them or i again need to use specific functions?
Please also note other stuff what i could not know too so i dont need to ask again.
As i already know floating points isnt native to genesis and someone have made custom workaround for this.
I want to use them for sprite positions, but im not getting clear with some things.
1. Can i use min max functions on them? Or there isnt one for this.
2. Can if > < operations manage them or i again need to use specific functions?
Please also note other stuff what i could not know too so i dont need to ask again.