Project Matteus - SGDK - Thundercats Intro
Moderator: Stef
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- Very interested
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- Joined: Sat Dec 15, 2007 7:49 am
- Location: Kazakhstan, Pavlodar
Ha ha yes sorry about that I'll probably release something once I've got a fuller build with less animation gaps!nolddor wrote:Ahá! Maybe this is the reason because i cant find this ROM hahahaha
Indeed I'd love to create something totally custom with the help of an animator working completely within the restrictions of 32MEG along the same lines as road avenger or cobra command. Animators unlike us programmers want £££ thoughHardWareMan wrote:I don't see any cartridge size limit using custom bank switching. It's all about GSDK requirements. And yes, fully compatible scheme can use only 4 MBytes linear window at $000000 - $3FFFFF. It's easy using CE0.
Re: Project Matteus - SGDK - Thundercats Intro
Thought you might appreciate this A demo I threw together! It's not perfect as I didn't fully optimise the colour palettes on any of the animation and ResComp has messed up a few frames! This is two roms being played btw.
https://www.youtube.com/watch?t=13&v=hO_duAwZV9I
https://www.youtube.com/watch?t=13&v=hO_duAwZV9I
Re: Project Matteus - SGDK - Thundercats Intro
Seems pretty cool!
Re: Project Matteus - SGDK - Thundercats Intro
I've just seen all your work! It's all very coolnolddor wrote:Seems pretty cool!