Project Matteus - SGDK - Thundercats Intro

SGDK only sub forum

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nolddor
Very interested
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Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Post by nolddor » Sun Aug 02, 2015 10:31 am

Ahá! Maybe this is the reason because i cant find this ROM hahahaha

HardWareMan
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Joined: Sat Dec 15, 2007 7:49 am
Location: Kazakhstan, Pavlodar

Post by HardWareMan » Sun Aug 02, 2015 10:35 am

I don't see any cartridge size limit using custom bank switching. It's all about GSDK requirements. And yes, fully compatible scheme can use only 4 MBytes linear window at $000000 - $3FFFFF. It's easy using CE0.

matteus
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Joined: Mon Feb 04, 2008 1:41 pm

Post by matteus » Sun Aug 02, 2015 12:10 pm

nolddor wrote:Ahá! Maybe this is the reason because i cant find this ROM hahahaha
Ha ha yes sorry about that I'll probably release something once I've got a fuller build with less animation gaps!
HardWareMan wrote:I don't see any cartridge size limit using custom bank switching. It's all about GSDK requirements. And yes, fully compatible scheme can use only 4 MBytes linear window at $000000 - $3FFFFF. It's easy using CE0.
Indeed I'd love to create something totally custom with the help of an animator working completely within the restrictions of 32MEG :) along the same lines as road avenger or cobra command. Animators unlike us programmers want £££ though :)

nolddor
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Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Post by nolddor » Sun Aug 02, 2015 12:18 pm

matteus wrote:
Ha ha yes sorry about that I'll probably release something once I've got a fuller build with less animation gaps!
No problem. I'll wait you xDDDD I really love your work

matteus
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Re: Project Matteus - SGDK - Thundercats Intro

Post by matteus » Wed Sep 23, 2015 12:30 pm

Thought you might appreciate this :) A demo I threw together! It's not perfect as I didn't fully optimise the colour palettes on any of the animation and ResComp has messed up a few frames! This is two roms being played btw.

https://www.youtube.com/watch?t=13&v=hO_duAwZV9I

nolddor
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Posts: 102
Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Re: Project Matteus - SGDK - Thundercats Intro

Post by nolddor » Thu Sep 24, 2015 9:41 pm

Seems pretty cool!

matteus
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Joined: Mon Feb 04, 2008 1:41 pm

Re: Project Matteus - SGDK - Thundercats Intro

Post by matteus » Mon Oct 05, 2015 4:27 pm

nolddor wrote:Seems pretty cool!
I've just seen all your work! It's all very cool :)

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