Error on the tutorial code... SGDK

SGDK only sub forum

Moderator: Stef

Stef
Very interested
Posts: 3131
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Post by Stef » Sun May 05, 2013 11:11 am

Actually with plain wav file (and 16 Khz fixed playback) you can also use the 4PCM driver which is nice if you plan to mix severals samples. ;)

POLYGAMe
Very interested
Posts: 151
Joined: Sun Apr 14, 2013 1:19 am
Location: Auckland, New Zealand
Contact:

Post by POLYGAMe » Sun May 05, 2013 12:01 pm

Stef wrote:Actually with plain wav file (and 16 Khz fixed playback) you can also use the 4PCM driver which is nice if you plan to mix severals samples. ;)
Okay, cool. I'm thinking of writing a really basic tool that enables me to put together samples into songs... kinda like a tracker but much simpler.

Have the basics of my game up and running sprites, tiles, sound etc... just gotta put it together and make it look pretty.

Just a breakout clone for my first attempt. Bat and ball working well already, though I really ought to do circle/square collision instead of the pong style square/square I have now. lol. BALLS DON'T HAVE CORNERS! Haha.

Post Reply