Nop, pas trop vite ... I didn't try it yet :pStef wrote:Thanks, that confirm the tutorial doesn't contains errors or miss important informations, i wasn't really sure
Sega Genesis Dev Kit (SGDK)
Moderator: Stef
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ok ^^Vincent wrote:Nop, pas trop vite ... I didn't try it yet :pStef wrote:Thanks, that confirm the tutorial doesn't contains errors or miss important informations, i wasn't really sure
Well it seems the last Code::Blocks version is a bit different from the version i was using, there is minor difference in makefile command but nothing really important.
Hope you'll get it working
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Ok, so i think i do know why the intial version wasn't working right on RH. I changed some stuff as Z80 BUS request with my own methods. I noticed Shiru's code wasn't waiting the acknowledgment of Z80 BUS request, i think that's why you meet some problems on RH.bastien wrote:i have tested this new version with my demo and now the song works perfectly with the Real Hardware !
Thanks you very much Stef
i got a gud amount of files , it crash directly at the first gcc command
D:\Sources\>make -f makefile.gen
c:/sdk/gendev/bin/mkdir -p out
c:/sdk/gendev/bin/gcc -T c:/sdk/gendev/md.ld -nostdlib src/sega.o
...
psmisc.o -o out/rom.out
make: *** [out/rom.out] Error 5
I tried to reboot , but no luck (got xp sp3 32bits)
it's crashing either with codeblock either from the command line
EDIT i got 41.s files (with my gfx) , 18.c files and 18.h files
D:\Sources\>make -f makefile.gen
c:/sdk/gendev/bin/mkdir -p out
c:/sdk/gendev/bin/gcc -T c:/sdk/gendev/md.ld -nostdlib src/sega.o
...
psmisc.o -o out/rom.out
make: *** [out/rom.out] Error 5
I tried to reboot , but no luck (got xp sp3 32bits)
it's crashing either with codeblock either from the command line
EDIT i got 41.s files (with my gfx) , 18.c files and 18.h files
if you ever find a shell which works on every Windows, let me know
I tried a lot of them without better succes than this one
I tried a lot of them without better succes than this one
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What you might do instead is make one .s file that does an .include on the other .s files. That's pretty common in assembly language projects.Pascal wrote:FIXED !!! the problem is that i got too many files.... So i replaced my 41 .s files containing my gfx by a HUGE .s file containing everything and it worked...
thanks for the help
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Hi all. Newbie here
I had the same problem but I found a different solution. It's about replacing original devkit sh.exe by the one on this page http://www2.cs.uidaho.edu/~jeffery/win32 It save my day. For compiling sources I restored original sh.exe. It works like a charm, many thanks.
And as newbie here comes my appli: would you point me some simple samples of sprites / background usage?
I had the same problem but I found a different solution. It's about replacing original devkit sh.exe by the one on this page http://www2.cs.uidaho.edu/~jeffery/win32 It save my day. For compiling sources I restored original sh.exe. It works like a charm, many thanks.
And as newbie here comes my appli: would you point me some simple samples of sprites / background usage?
Hi everyone!
I use the last GenDev kit and i have some problems with sprites management, if someone have similar problem or can help me ...
I opened a new post at this adress : viewtopic.php?t=643
Thk's a lot again for Genkit!!
I use the last GenDev kit and i have some problems with sprites management, if someone have similar problem or can help me ...
I opened a new post at this adress : viewtopic.php?t=643
Thk's a lot again for Genkit!!