Is there a SGDK suite? What would it look like?

SGDK only sub forum

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MetalliC
Interested
Posts: 30
Joined: Sat Aug 25, 2012 12:45 pm
Location: UA

Post by MetalliC » Wed Nov 21, 2012 10:26 am

Build a system that even a fool can use and only a fool will want to use it. (c) Murphy's tech law :wink:

slobu
Very interested
Posts: 85
Joined: Tue Apr 03, 2012 6:02 pm

Post by slobu » Wed Nov 21, 2012 2:20 pm

I think djcouchycouch and KanedaFr (among others) have given me some ideas to work with. Chilly Willy and kubilus1 have tempered my enthusiasm with wisdom - which is also useful. Thanks all!

Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Wed Nov 21, 2012 7:13 pm

Well, remember that everyone is wrong on occasion, so if you feel strongly about something, don't let my opinion stop you from trying something. I'm wrong just as often as the next guy.
:lol:

kubilus1
Very interested
Posts: 237
Joined: Thu Aug 16, 2012 2:25 am
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Post by kubilus1 » Wed Nov 21, 2012 10:08 pm

Oh, it's even more fun to do a project when someone tells you it can't/shouldn't be done. Afterall, I've been writing stuff in C on the Z80 like a fool. Nextup, let's make a python interpreter for the Genesis, what do you say ;)

powerofrecall
Very interested
Posts: 237
Joined: Fri Apr 17, 2009 7:35 pm
Location: USA

Post by powerofrecall » Thu Nov 22, 2012 5:43 pm

kubilus1 wrote:Nextup, let's make a python interpreter for the Genesis, what do you say ;)
If someone could do a pygame type thing for genesis I wouldn't know whether to scoff at it or be impressed. It would be more interesting to see executed, moreso than any actual usefulness.

Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Thu Nov 22, 2012 6:10 pm

Someone did python on the PSP, but that's a bit different considering the speed and amount of ram on the PSP. :D

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