How are you planning on storing the SRAM and transferring it to the new cart? I'd be very curious on thisChilly Willy wrote:That's my plan for a new Doom for the 32X.bioloid wrote:maybe two ROMS is acceptable, like "please insert Disk 2", i'm sure it won't hurt.
When the player finishes the last level in the rom, the game automatically makes a save that the next rom looks for on starting to continue right where they left off.
Game >4Mo?
Moderator: Stef
Not a bad idea
But, i don't really understand, how can it be possible?
2 cartridges? have to switch off the console to change cartridge?
How to know then if player has finished the first one?
Or player have to change only eprom ?
hummm why not after all, this could be with a lock on system! sram will be in the lock on cartridge and inside two other normal cartridge there will be 1 * 27c322 per cartridge...
But, i don't really understand, how can it be possible?
2 cartridges? have to switch off the console to change cartridge?
How to know then if player has finished the first one?
Or player have to change only eprom ?
hummm why not after all, this could be with a lock on system! sram will be in the lock on cartridge and inside two other normal cartridge there will be 1 * 27c322 per cartridge...
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Flash cart... just flash/load the next rom in the series.elusive wrote:How are you planning on storing the SRAM and transferring it to the new cart? I'd be very curious on thisChilly Willy wrote:That's my plan for a new Doom for the 32X.bioloid wrote:maybe two ROMS is acceptable, like "please insert Disk 2", i'm sure it won't hurt.
When the player finishes the last level in the rom, the game automatically makes a save that the next rom looks for on starting to continue right where they left off.
An emulator would work as well, but 32X emulators still need some work. It's best to run on real hardware with a flash cart.
Well that's cheatingChilly Willy wrote:Flash cart... just flash/load the next rom in the series.elusive wrote:How are you planning on storing the SRAM and transferring it to the new cart? I'd be very curious on thisChilly Willy wrote: That's my plan for a new Doom for the 32X.
When the player finishes the last level in the rom, the game automatically makes a save that the next rom looks for on starting to continue right where they left off.
An emulator would work as well, but 32X emulators still need some work. It's best to run on real hardware with a flash cart.
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elusive wrote:Well that's cheating
If I were going to do a commercial series of roms like I described, I would do the lock-on method... hardware and save ram in the base, then connect the proper rom to the end. Kind of the way they should have done the SVP. Had they made the SVP lock-on, we probably would have seen more than one SVP game on the MD.
A cheap 32X?Chilly Willy wrote: If I were going to do a commercial series of roms like I described, I would do the lock-on method... hardware and save ram in the base, then connect the proper rom to the end. Kind of the way they should have done the SVP. Had they made the SVP lock-on, we probably would have seen more than one SVP game on the MD.
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Basically. You wouldn't have any different graphics, but I think VR for MD showed that you could do decent polygon games on the MD with the SVP.oofwill wrote:A cheap 32X?Chilly Willy wrote: If I were going to do a commercial series of roms like I described, I would do the lock-on method... hardware and save ram in the base, then connect the proper rom to the end. Kind of the way they should have done the SVP. Had they made the SVP lock-on, we probably would have seen more than one SVP game on the MD.
else you do like Sega wanted to do :
http://www.google.ml/patents/US5941775? ... 0QXf8IHwCQ
(I just discovered google patents, very fun !)
http://www.google.ml/patents/US5941775? ... 0QXf8IHwCQ
(I just discovered google patents, very fun !)
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that is a 74x74, dual D type flip-flop. 74x139 is on the other side, used to do address decode, and the tiny chip is a battery power management.
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