Is 1280 the maximum number of tiles in H40 mode?
I want to show 2 images with several tiles, but after that there is no space to allocate more than 2 or 3 sprites.
Thank you!
PLAN_A PLAN_B
Code: Select all
*paramInd = TILE_USERINDEX;
VDP_loadTileSet(stage_01_01_b.tileset, *paramInd, DMA);
paramMapB = unpackMap(stage_01_01_b.map, NULL);
SYS_disableInts();
VDP_setMapEx(PLAN_B, paramMapB, TILE_ATTR_FULL(PAL0, FALSE, FALSE, FALSE, *paramInd), PlanXPosInTile, PlanYPosInTile, MapXPosInTile, MapYPosInTile, MapWidthInTile, MapHeightInTile);
*paramInd += stage_01_01_b.tileset->numTile;
//*paramInd = TILE_USERINDEX;
//SYS_enableInts();
MEM_free(paramMapB);
VDP_loadTileSet(stage_01_01_a.tileset, *paramInd, DMA);
paramMapA = unpackMap(stage_01_01_a.map, NULL);
//SYS_disableInts();
VDP_setMapEx(PLAN_A, paramMapA, TILE_ATTR_FULL(PAL1, FALSE, FALSE, FALSE, *paramInd), PlanXPosInTile, PlanYPosInTile, MapXPosInTile, MapYPosInTile, MapWidthInTile, MapHeightInTile);
*paramInd += stage_01_01_a.tileset->numTile;
SYS_enableInts();
MEM_free(paramMapA);