Exodus 2.1 release soon (Now available!)

Official support forum for the Exodus Emulation Platform

Moderator: Nemesis

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HardWareMan
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Joined: Sat Dec 15, 2007 7:49 am
Location: Kazakhstan, Pavlodar

Re: Exodus 2.1 release soon (Now available!)

Post by HardWareMan » Wed Sep 26, 2018 11:53 am

That's weird because hwm.us.to is my own home server. What kind of error you get when trying to download a file with that link?

Also you can try this one ("скачать" = "download").

I figured out what's going on with my home server. My ISP have some problems at IX point. They claim that they trying to fix that problems ASAP.

At last my ISP solved that problem. Previous link should work.

thedoug
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Joined: Thu Jan 22, 2009 3:32 pm

Re: Exodus 2.1 release soon (Now available!)

Post by thedoug » Tue Jan 15, 2019 3:59 pm

Hi, is there an way to trace to a file? The trace window only shows the last instructions, but I want to log everything to a file, like most debuggers do. How can I do that?

And how can I dock the Watchpoints windows inside the interface? Here it keeps only floating and I can't place it inside other subwindows. Is this a bug?

Thanks.....

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Nemesis
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Location: Sydney, Australia

Re: Exodus 2.1 release soon (Now available!)

Post by Nemesis » Fri Mar 08, 2019 5:02 am

I was actually surprised to see I haven't added this feature. I've done this form of capture in the past, but I think I hacked it into dev builds for internal debugging before. I've just added continuous trace logging to an output file in a commit to the repository. If you're able to perform a build yourself, you'll be able to get your hands on this feature now. It'll be included with the next official release version.

As for the watchpoints window, the entire window docking system didn't exist in the past, and none of the windows were dockable. In order to become "docking friendly", the old dialogs often require rework. The dialogs I haven't done this for are currently marked as non-dockable. While I've converted most panels already, the watchpoints window is one I haven't gotten to yet. It'll become dockable at some point in the future (probably looking quite different afterwards), but for the time being it's set to not allow docking.

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