Import / Export Current Active Disassembly State
Posted: Wed Nov 09, 2016 7:30 pm
I've just returned to Exodus after having it recommended to me by someone who has created 10+ Megadrive disassemblies. I'm really liking the active disassembly feature and am getting great results with it. I'm finding 2 issues though:
1) It occasionally crashes during analysis, losing all recorded items.
2) For best results you should execute all code in the game. This can be pretty time consuming and can't always be done in 1 sitting if you have Real Life (tm) to attend to.
So I was thinking it would be pretty handy to be able to export and import the current state, perhaps creating a savestate at the same time so you can pick up where you left off. Once in an auto save feature would also be pretty good for those times it does crash (however if the crash is caused by the data this might not be so handy since you'd end up loading it in again!)
So I'm going to go try add these things in but I thought I'd post up about it first to see if it is something already planned / implemented for the next version or if there is any reason this isn't possible?
1) It occasionally crashes during analysis, losing all recorded items.
2) For best results you should execute all code in the game. This can be pretty time consuming and can't always be done in 1 sitting if you have Real Life (tm) to attend to.
So I was thinking it would be pretty handy to be able to export and import the current state, perhaps creating a savestate at the same time so you can pick up where you left off. Once in an auto save feature would also be pretty good for those times it does crash (however if the crash is caused by the data this might not be so handy since you'd end up loading it in again!)
So I'm going to go try add these things in but I thought I'd post up about it first to see if it is something already planned / implemented for the next version or if there is any reason this isn't possible?