I don't have real console for now, but I'm almost 101% sure that this flickering is not happens on real console. I played this game much and I'd surely noticed if there was flickering. That also looks like bug, because many other games have similar BG scrolling without any flickering. From programmer's point of view, I even don't know how to make such flickering on SMD by mistake (there is hardware line scroll and no need to tricks with H-int), and it will be not so easy to make this intentionally.AamirM wrote:2) Zero the Kamikaze Squirrel : Yes, there is little flickering in the sky and is still not fixed in latest Regen. I hope it happens on real hardware too :). Can anybody check please?
Old Regen pages
Moderator: AamirM
I've just checked the game in both Fusion and Regen and both have flickering... or at least what I think is the bug. I have the impression that the game is using raster effects, through not for the scrolling, but to make the gradient. It's a good way to increase the number of colors on screen, trust me
Sik is pronounced as "seek", not as "sick".
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Hi,AamirM wrote:BTW, My exams finished today so I now have resumed work on Regen and just finished up AVI recording support and ROM browser. Cheat searching and editing shouldn't take much time but I guess we'll see.
Glad to hear it mate! I'm curious, what's the status on the bug reports and some of the other bug reports blokes have posted about here? Have you figured out how to fix pro action replay codes yet?
Thanks!
-Adam
Hi,
@ Shiru
Ok then. I'll try to fix it.
@ Adam
I still haven't figured out the PAR. To be honest, I have not given much time to fix it . Steve Snake seems to be busy with other stuff otherwise I would've asked him as he knows lot more than I do. The problem is that some code will work perfectly while other which are no different won't. Like here is an example, these are the cheats for power rangers using my latest modifications to PAR:
About the bugs. If its on the list, it'll get fixed. Most of the bugs are fixed. The list is on ZSNES boards and also here.
@ Eke
Very strange indeed. Did you set the region to something or changed any other setting?
stay safe,
AamirM
@ Shiru
Ok then. I'll try to fix it.
@ Adam
I still haven't figured out the PAR. To be honest, I have not given much time to fix it . Steve Snake seems to be busy with other stuff otherwise I would've asked him as he knows lot more than I do. The problem is that some code will work perfectly while other which are no different won't. Like here is an example, these are the cheats for power rangers using my latest modifications to PAR:
Code: Select all
[0]
Name=Infinite Time *works*
0=Off
1=On,FFC110:0099
[1]
Name=Infinite Health P1 *works*
0=Off
1=On,FFD080:0060
....
[3]
Name=Max Special Bar P1 *doesn't work (needs to be byteswapped)*
0=Off
1=On,FFD082:0036
[4]
Name=P1 Can't Be Hit *doesn't work (needs to be byteswapped)*
0=Off
1=On,FFD089:00FC
@ Eke
Very strange indeed. Did you set the region to something or changed any other setting?
stay safe,
AamirM
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Hi,
stay safe,
AamirM
If I am doing something wrong, then how do you explain the other cheats working correctly which are technically same as the ones not working.Sik wrote:Oh, well, then you're doing something wrong when dealing with the bytes...
What do those variables do, exactly?
Yes, word writes are handled too. The code is not wrong. I am sure.You handle word writes too, correct?
If you don't mind, could you post the portion of the source that handles PAR codes here? Maybe I or somebody else here can take a look at it and test it and see if we can help find a fix for it.
stay safe,
AamirM
That kind of bugs normally affect some parts of the stuff (in this case codes) but leave the others working properly. I know what I mean, I get the weirdest bugs all the time, and normally they're caused by a stupid mistake that you would have never thought of. And trust me, this happens most of the timeAamirM wrote:If I am doing something wrong, then how do you explain the other cheats working correctly which are technically same as the ones not working.Sik wrote:Oh, well, then you're doing something wrong when dealing with the bytes...
What do those variables do, exactly?
Sik is pronounced as "seek", not as "sick".
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Code: Select all
FFC110:0099
Code: Select all
FFD080:0060
Code: Select all
FFD082:0036
Code: Select all
FFD089:00FC
After a few tests, it seems Regen has major problems writing a given value to the correct address. Good luck with the bug hunt!