Old Regen pages

AamirM's Regen forum

Moderator: AamirM

Locked
AamirM
Very interested
Posts: 472
Joined: Mon Feb 18, 2008 8:23 am
Contact:

Post by AamirM » Sun Mar 30, 2008 12:54 pm

Hi,

Just finished improving Vblank timings which fixes X-perts. BTW, Could someone please tell of some more games that depend on it? I am trying to perfect it.

stay safe,

AamirM

Eke
Very interested
Posts: 884
Joined: Wed Feb 28, 2007 2:57 pm
Contact:

Post by Eke » Sun Mar 30, 2008 2:53 pm

I'm not sure but I think "Bram Stocker's dracula" needed proper timing between vblank and Vint, otherwise, it will hangs after intro

King Of Chaos
Very interested
Posts: 273
Joined: Fri Feb 29, 2008 8:12 pm
Location: United States

Post by King Of Chaos » Sun Mar 30, 2008 4:40 pm

About the Nvidia drivers issues, if push comes to shove, you could try the 174.74 beta drivers and see if the corrupted messages appears in it.

AamirM
Very interested
Posts: 472
Joined: Mon Feb 18, 2008 8:23 am
Contact:

Post by AamirM » Sun Mar 30, 2008 5:42 pm

Eke wrote:I'm not sure but I think "Bram Stocker's dracula" needed proper timing between vblank and Vint, otherwise, it will hangs after intro
Yup that does not work although it does not hang after intro but when the first stage starts. I am sure this game worked in Regen previously.

matich
Newbie
Posts: 2
Joined: Mon Mar 24, 2008 8:12 pm

Post by matich » Sun Mar 30, 2008 7:57 pm

AamirM,

Thisdemo doesn't work in Regen, but works in Gens and Kega(partially).

AamirM
Very interested
Posts: 472
Joined: Mon Feb 18, 2008 8:23 am
Contact:

Post by AamirM » Mon Mar 31, 2008 10:26 am

matich wrote:This demo doesn't work in Regen, but works in Gens and Kega(partially).
I tried to fix this but when it got fixed it broke Sesame Street. I am busy fixing Darcula game right now and will try to fix this one later.

AamirM
Very interested
Posts: 472
Joined: Mon Feb 18, 2008 8:23 am
Contact:

Post by AamirM » Tue Apr 01, 2008 12:05 pm

Hi,

I have uploaded 0.77 as an official release because I thought it was good enough to be released. Enjoy!

stay safe,

AamirM

Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Tue Apr 01, 2008 6:03 pm

How about an update for us linux folks? :D

AamirM
Very interested
Posts: 472
Joined: Mon Feb 18, 2008 8:23 am
Contact:

Post by AamirM » Wed Apr 02, 2008 4:17 am

Hi,

I have been working on it. Newer version will take some time as I have been adding most of the Windows' feature in it.

stay safe,

AamirM

Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Wed Apr 02, 2008 5:47 am

That's fine. No rush. We'll be here when it's ready. :D

AamirM
Very interested
Posts: 472
Joined: Mon Feb 18, 2008 8:23 am
Contact:

Post by AamirM » Fri Apr 04, 2008 4:14 pm

Hi,

I have rewritten the timing code and did a new event system. I have integrated them in Regen 0.8 beta which you can get from here. Note that it is for Pentium 3 or above and is just the executable. You need to download 0.77 and replace the exe with this one. It runs the demo that matich posted here (available from here too) without breaking any timing sensitive game. But I need some more testing. So that is why I am uploading this beta. Any feedback is welcomed.

stay safe and enjoy,

AamirM

Eke
Very interested
Posts: 884
Joined: Wed Feb 28, 2007 2:57 pm
Contact:

Post by Eke » Fri Apr 04, 2008 6:24 pm

This demo is the 1536color demo right ?
I broked dit when fixing Galahad's single line glitch (display is set OFF during HBLANK) then fixed it again with more accurate dma/hblank timings

I think this demo use this smart trick (setting display OFF to get more DMA power) to display all these colors

even kega does not display it right, so congrats ;)

AamirM
Very interested
Posts: 472
Joined: Mon Feb 18, 2008 8:23 am
Contact:

Post by AamirM » Fri Apr 04, 2008 7:32 pm

Hi,
Eke wrote:fixed it again with more accurate dma/hblank timings
This was the hard part. To get these accurate timings while running line-by-line. Your emulator runs 68k cycle-by-cycle... right?
Eke wrote:even kega does not display it right, so congrats
Thanks.

stay safe,

AamirM

Shiru
Very interested
Posts: 786
Joined: Sat Apr 07, 2007 3:11 am
Location: Russia, Moscow
Contact:

Post by Shiru » Fri Apr 04, 2008 7:49 pm

v0.8 works fine, but after first run I got memory access error message (after closing of emulator). That happened only once.

Btw, some people think that Regen does not support 6 buttons controllers and PC gamepads. First time when I tried to redefine keys I thought same, because combo boxes in redefine dialog is only one line height, and it's not clear that they actually contain more than one line.

AamirM
Very interested
Posts: 472
Joined: Mon Feb 18, 2008 8:23 am
Contact:

Post by AamirM » Fri Apr 04, 2008 7:55 pm

Shiru wrote:Btw, some people think that Regen does not support 6 buttons controllers and PC gamepads. First time when I tried to redefine keys I thought same, because combo boxes in redefine dialog is only one line height, and it's not clear that they actually contain more than one line
Woops..... :oops: . I'll fix it. Thanks for telling.

Locked