I would presume that's when you have, say, a 256Kbyte ROM, and access space outside that ROM. You will find that the entire 4 megabyte space will be identical copies of that same 256K of ROM because the higher address lines are ignored in the cartridge hardware.Eke wrote:PS: what is address wrapping ?
Old Regen pages
Moderator: AamirM
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Linux version of regen seems to have very aggressive optimization level and refuse to even start on Athlon 2200+ (this is P4 class cpu that only miss see2, maybe this be a problem). Also, just to mention that, P3/athlon exe run in WINE, but P4 exe has same problem like linux version (not start because of optimization). I also try to decompress that binary with upx, but that's not help.
Code: Select all
xxxxx@ubuntu:~$ cat /proc/cpuinfo
processor : 0
vendor_id : AuthenticAMD
cpu family : 6
model : 8
model name : AMD Athlon(tm) XP 2200+
stepping : 0
cpu MHz : 1800.317
cache size : 256 KB
fdiv_bug : no
hlt_bug : no
f00f_bug : no
coma_bug : no
fpu : yes
fpu_exception : yes
cpuid level : 1
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr sse syscall mmxext 3dnowext 3dnow
bogomips : 3604.18
AamirM,
Have you ever thought of enabling the link cable support ?
PS:
"Contra Hard Corps" bug (ReGen 0.6).
-> See video <-
Have you ever thought of enabling the link cable support ?
PS:
"Contra Hard Corps" bug (ReGen 0.6).
-> See video <-
My bug reports (found in 0.6, still in 0.7):
Alisia Dragoon (JU) - sound effect after game start (after level number screen) plays wrong
Cutthroat Island (F) - sound is slightly overloaded (clipping occurs)
Toy Story (8) - sound is distorted and overloaded
Dune - The Building of a Dynasty (U) - sound is very distorted
X-perts (UE) - game hangs after start (door not opens, any buttons has no effect). I remember that many old emulators had this problem.
Also, seems that System USA/Europe is messed.
Alisia Dragoon (JU) - sound effect after game start (after level number screen) plays wrong
Cutthroat Island (F) - sound is slightly overloaded (clipping occurs)
Toy Story (8) - sound is distorted and overloaded
Dune - The Building of a Dynasty (U) - sound is very distorted
X-perts (UE) - game hangs after start (door not opens, any buttons has no effect). I remember that many old emulators had this problem.
Also, seems that System USA/Europe is messed.
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A fully endorse. However, breakpoint for access at address will be more useful than breakpoint on PC. Very ask this.org wrote:Please add multiple breakpoints and memory watches in debugger.
For example, if breakpoint to access to memory $FF0001, a0=$FF0000, then the opcode move.l d1,$0001(a0) will breakpoint cause. Well, and so forth.
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Try Vectorman and X-Men.Shiru wrote:My bug reports (found in 0.6, still in 0.7):
Alisia Dragoon (JU) - sound effect after game start (after level number screen) plays wrong
Cutthroat Island (F) - sound is slightly overloaded (clipping occurs)
Toy Story (8) - sound is distorted and overloaded
Dune - The Building of a Dynasty (U) - sound is very distorted
X-perts (UE) - game hangs after start (door not opens, any buttons has no effect). I remember that many old emulators had this problem.
Also, seems that System USA/Europe is messed.
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We still have 320x247 bug which causes lots of slowdown on my PC.
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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Needs correct VRAM DMA FILL implementation (read charles mc donald document)matich wrote:AamirM,
Have you ever thought of enabling the link cable support ?
PS:
"Contra Hard Corps" bug (ReGen 0.6).
-> See video <-