SEGA to offer Steam Workshop + modding support for Mega Drive titles
Posted: Fri Apr 22, 2016 12:20 pm
Linky link: http://www.eurogamer.net/articles/2016- ... -via-steam
This is great news!
I'm wondering what kind of mods we'd see, though. If they're aiming for mods to the games then surely SEGA must be okay with people extracting, modifying and re-uploading the ROM files themselves?
I'm wondering if SEGA's PR (or the press) have gotten mixed up with allowing the games to be modified vs. allowing the virtual hub to be modified, which would be disappointing but realistic given the legal and technical complexity of actually modding a Genesis binary. Not to mention there are no official tools for the job, only a handful of (quite excellent) homebrew editors and assemblers.
I'm very curious and quite excited.
This is great news!
I'm wondering what kind of mods we'd see, though. If they're aiming for mods to the games then surely SEGA must be okay with people extracting, modifying and re-uploading the ROM files themselves?
I'm wondering if SEGA's PR (or the press) have gotten mixed up with allowing the games to be modified vs. allowing the virtual hub to be modified, which would be disappointing but realistic given the legal and technical complexity of actually modding a Genesis binary. Not to mention there are no official tools for the job, only a handful of (quite excellent) homebrew editors and assemblers.
I'm very curious and quite excited.