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For those wishing to do pseudo art design for the MD or SMS.

Posted: Thu Jan 09, 2014 12:54 am
by Toddo
The standard MD specs are (I believe) as so:
320*224 screen,
15 colours for background 1, 15(+BGColour) colours for background 0,
15 colours for Sprite palette 0 and 15 colours for sprite palette 1.
These come from a 9-bit (512 colour) palette. Each channel (R,G and B) has 3bits, or 8 levels including off. The equivalent values for these in a simple image editing program would be:
000, 036, 072, 108, 144, 180, 216 and 255 or (in hex):
00, 24, 48, 6C, 90, B4, D7 and FF
Standard SMS specs:
256*192
BG palette consists of 15(+BGColour) colours
Sprite palette consists of 15 colours
6-bit (64 colours) palette. Each channel (R,G and B) has 2 bits, or 4 levels including off:
000, 085, 170, and 255, or (in hex):
00, 55, AA and FF\

Posted: Thu Jan 09, 2014 8:47 am
by TmEE co.(TM)
The sequence is 36 based for 9bit RGB. And if you mix Shadow and Highlight colors in the mix there's 18 coming into play.

Posted: Thu Jan 09, 2014 4:16 pm
by tomaitheous
Starting at 064? That's one hell of a shift.

Posted: Thu Jan 09, 2014 10:45 pm
by Toddo
TmEE co.(TM) wrote:The sequence is 36 based for 9bit RGB.
Thankyou for correcting my error Tiido.

Posted: Fri Jan 10, 2014 9:10 am
by TmEE co.(TM)
Also on SMS you have 16+16 colors, plus one more as the border color. There is no shared color on the BGs, the color index 0 is always shown and the border color around the screen is set by a register and is separate from others. Sprites can only use the second palette.