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Engineering a Video Game Console
Posted: Thu Jun 28, 2012 4:37 am
If you could design a games console what hardware would you use in it?
cpu + clock speed
vdp or gpu + what kind of output (Svideo for eg.)
memory for devices
audio + what kind of output (stereo for eg.)
game interface (cartridge or cd/dvd)
ps. does anyone know where I can buy microprocessors cheap?..
Posted: Thu Jun 28, 2012 7:45 am
Posted: Thu Jun 28, 2012 10:33 am
A fast ARM, simple raster buffer without actual GPU, simple PCM audio with software mixing, SD card. Oh wait, this has been done already.
Posted: Thu Jun 28, 2012 11:09 am
Shiru wrote:A fast ARM, simple raster buffer without actual GPU, simple PCM audio with software mixing, SD card. Oh wait, this has been done already.
Posted: Thu Jun 28, 2012 11:26 am
Sounds more like a GP2X or Dingoo.
The original XGameStation (Micro Edition) was based around a PIC-like processor from Parallax called the SX. And I think later versions used Propeller processors, but I might be wrong about that since I haven't really followed the development after the Micro Edition.
Posted: Thu Jun 28, 2012 11:47 am
There are many systems with the specs I mentioned. Yes, they include GP2X and many Dingoo-like portables. Well, even PocketPC. It seems that this design is mainstream for low-spec game devices now.
Posted: Fri Jun 29, 2012 12:47 am
all great ideas ;o
thanks for the replies guys, really helped me insight into this.
Posted: Fri Jun 29, 2012 1:27 am
If you REALLY like to tinker, you might consider getting something like the Altera DE1 or DE2.
http://www.altera.com/education/univ/ma ... board.html
Posted: Wed Oct 30, 2013 6:58 am
21'ish mhz 2x68000, 3'ish mhz Z80 (one 68k for special effects)
Composite output, system16 GPU
Ym2610+internal beeper, stereo
Keyboard or SNES controller
Sound good 'nuf?
Posted: Thu Oct 31, 2013 6:01 pm
with build in ram
software generated GPU
2x usb for gamepads
wait this was done too...