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Forum is now open to public
Posted: Sun Nov 26, 2006 3:00 am
by KanedaFr
After some weeks of tests and customization, SpritesMind's forum is now open.
Devega seems dead, so we needed a new place for information and experience sharing.
I hope you'll like this place.
I'm trying to make it the best for your needs :
- one forum by system
- one hidden forum for experienced users
- project forums : if you have a project with other people, send me a PM, I'll open you a private forum
You need to be registered to post message. Only "Kaneda's stuff" is open to public.
Oh, and think to read the rules, they are easy to follow
Kaneda
Great to see a place for md devers :)
Posted: Wed Nov 29, 2006 11:33 am
by Pascal
Great to see a place for md devers
thanks !
Posted: Wed Nov 29, 2006 11:50 am
by KanedaFr
happy to see people (known and unknown) are coming
Welcome everybody!!
Posted: Thu Nov 30, 2006 9:58 pm
by Stef
Yeah !!!!!!!
Thanks Kaneda, finally someone did it !
I guess that will be a small but very sympatic community
I posted a link about my minimal genesis devkit in the genesis forum. I would like to improve the "libraries" and keep it regulary updated
Posted: Fri Dec 01, 2006 2:43 am
by plee
Stef wrote:Yeah !!!!!!!
Thanks Kaneda, finally someone did it !
I guess that will be a small but very sympatic community
I posted a link about my minimal genesis devkit in the genesis forum. I would like to improve the "libraries" and keep it regulary updated
Maybe we can setup a files area for libs/demos/etc...
Posted: Fri Dec 01, 2006 12:35 pm
by Stef
Indeed, it would be nice to regroup them somewhere
Posted: Fri Dec 01, 2006 5:32 pm
by cdoty
Stef wrote:I posted a link about my minimal genesis devkit in the genesis forum. I would like to improve the "libraries" and keep it regulary updated
My Frog Feast source code (
http://frogfeast.rastersoft.net/SegaCDSrc.html) has some routines that might be useful, and they're already in gcc/as format.
Posted: Fri Dec 01, 2006 7:29 pm
by Stef
Just a supposition as i don't know when i'll be back on that but : can i use your sources to add your functions to the mini dev kit's libraries ? can i also modify them a bit if needed (to keep a sort of "standard" in name and call) ?
Of course, i'll mention your name somewhere (i say somewhere because i don't have and readme.txt file for now). My goal is not to plebicit "my" devkit, be just to offer a simple, easy and light solution for genesis development
Posted: Fri Dec 01, 2006 11:05 pm
by cdoty
Stef wrote:Just a supposition as i don't know when i'll be back on that but : can i use your sources to add your functions to the mini dev kit's libraries ? can i also modify them a bit if needed (to keep a sort of "standard" in name and call) ?
Of course, i'll mention your name somewhere (i say somewhere because i don't have and readme.txt file for now). My goal is not to plebicit "my" devkit, be just to offer a simple, easy and light solution for genesis development
Yep, use whatever you can. And, renaming isn't a problem either.
Posted: Sat Dec 02, 2006 6:48 pm
by Stef
I just checked your sources. Your code is really well written, i do like
I've already almost of your functions except the SegaCD specific ones.
I'll check what i can do here
Posted: Mon Dec 04, 2006 7:53 pm
by cdoty
Stef wrote:I just checked your sources. Your code is really well written, i do like
Thank.
I need to get the Genesis version of the source up shortly. They contain better DMA routines, since the Sega CD has a problem with DMA timing.
Does anyone know how to correctly use DMA on the Sega CD? I was told it had something to do with adjusting the source (or destination) address.
Posted: Sun Dec 10, 2006 3:29 am
by Edge-`
Just found this, Awesome Kaneda! Ever since devega's forum went down (there was a LOT of great info there) I've been somewhat unmotivated. But this looks awesome. Lots of new things to try and get going. I'll have a new project done soon (not Genny Wars unfortunately
, something easier to complete).
Great to see so many awesome genesis development celebs here too.
Posted: Sun Dec 10, 2006 1:44 pm
by Fonzie
Heyhey
Can't wait to see your new baby, Edge!
Maybe we should rename this topic in "presentations" I think its a missing thing in this board
"Does anyone know how to correctly use DMA on the Sega CD? I was told it had something to do with adjusting the source (or destination) address."
There is a two byte shift when you start a DMA... I don't remember if its a shift on destination or source... sorry.
Posted: Tue Dec 12, 2006 5:18 am
by cdoty
Fonzie wrote:There is a two byte shift when you start a DMA... I don't remember if its a shift on destination or source... sorry.
From what I heard, it was to accomodate for the slower speed of WORD ram, so it would seem to be a 2 byte lowering of the source address.
Posted: Sun Jan 28, 2007 2:04 am
by Christuserloeser
Hello everybody
This seems to be a nice place for MD homebrew fans