Tavern RPG, help needed
Moderator: KanedaFr
Tavern RPG, help needed
Hi,
Its been a while
The project is still on the road... And haven't stopped to improve, improve and improve again...
The game name is under change, storyline is under full rewrite again (with the help of a professional novel writter).
The sound track is already huge, tons of superb themes specialy designed/composed for the game.
I wont hide we actualy have an engine far more advanced than any other segacd RPG (bit bugged on real hardware, haha but fixable)
With loading times even faster than some cartridge games and never-seen gfx capabilities.
Comes with full windows toolsuite (map editor, script editor, item editor, character editor, fight editor, magic editor...).
Haha, seems crazy, isn't it?
In fact, it is... However, although we have a excellent sprite artist (who is specialist in sprites and low colors palettes), we don't have any background/cutscene artist in our team...
We also need a embleded small Z80 sound driver (that have inbuit some SFX like "boop, plop, dring" and few small tunes...)
Its been almost 2 years the project is started, still no background artist, nor map designers.
If you know anybody that want/can participate mainly as background artist, don't hesitate to contact me for more informations.
Thx a lot for your help.
Its been a while
The project is still on the road... And haven't stopped to improve, improve and improve again...
The game name is under change, storyline is under full rewrite again (with the help of a professional novel writter).
The sound track is already huge, tons of superb themes specialy designed/composed for the game.
I wont hide we actualy have an engine far more advanced than any other segacd RPG (bit bugged on real hardware, haha but fixable)
With loading times even faster than some cartridge games and never-seen gfx capabilities.
Comes with full windows toolsuite (map editor, script editor, item editor, character editor, fight editor, magic editor...).
Haha, seems crazy, isn't it?
In fact, it is... However, although we have a excellent sprite artist (who is specialist in sprites and low colors palettes), we don't have any background/cutscene artist in our team...
We also need a embleded small Z80 sound driver (that have inbuit some SFX like "boop, plop, dring" and few small tunes...)
Its been almost 2 years the project is started, still no background artist, nor map designers.
If you know anybody that want/can participate mainly as background artist, don't hesitate to contact me for more informations.
Thx a lot for your help.
Hi, thx a lot for your help proposition.
Yeah, it would only require some inbuilt FM tunes/sounds.
It is limited to "inbuilt" because i don't have any room left for eventual external data.
For now we defined some little sounds (like "beep", "dong", "dudong"...) and few 3-4 notes melodies (like "ta taaaa" or "ting ting ting tong")
Interface sounds
-Cancel
-Select
-Not allowed
-Bip...
Melody sounds
-Before each fight
-At end of fight
-When saving
-When loading new map ...
Fights sounds
-Attack (strong, medium, little)...
-Defend ....
-Hurt
-Jump
Fights Melody sounds
-Various "magic" sequences < If space/courage left ;P
Yeah, it would only require some inbuilt FM tunes/sounds.
It is limited to "inbuilt" because i don't have any room left for eventual external data.
For now we defined some little sounds (like "beep", "dong", "dudong"...) and few 3-4 notes melodies (like "ta taaaa" or "ting ting ting tong")
Interface sounds
-Cancel
-Select
-Not allowed
-Bip...
Melody sounds
-Before each fight
-At end of fight
-When saving
-When loading new map ...
Fights sounds
-Attack (strong, medium, little)...
-Defend ....
-Hurt
-Jump
Fights Melody sounds
-Various "magic" sequences < If space/courage left ;P
-
- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
- Location: France - Sevres
- Contact:
No problems, you're welcome, that sounds funFonzie wrote:Hi, thx a lot for your help proposition.
Yeah, it would only require some inbuilt FM tunes/sounds.
It is limited to "inbuilt" because i don't have any room left for eventual external data.
For now we defined some little sounds (like "beep", "dong", "dudong"...) and few 3-4 notes melodies (like "ta taaaa" or "ting ting ting tong")
Interface sounds
-Cancel
-Select
-Not allowed
-Bip...
Melody sounds
-Before each fight
-At end of fight
-When saving
-When loading new map ...
Fights sounds
-Attack (strong, medium, little)...
-Defend ....
-Hurt
-Jump
Fights Melody sounds
-Various "magic" sequences < If space/courage left ;P
Is the Z80 area occupied with some other piece of computing ? or i can use the whole 8kb for the code and the instrument definition and the whole CPU power to process the music play ?
Are the instruments already done ? maybe we can grab them from genny game :p
-
- Very interested
- Posts: 616
- Joined: Thu Nov 30, 2006 6:30 am
-
- Very interested
- Posts: 70
- Joined: Tue Mar 06, 2007 6:30 pm
I was only being sarcastic about using MS Paint. Actually, I'm still using Photoshop. (Appearantly, for tiles, it is better to start with a mouse & a 32X32 3-color image, rather than paper & pencil...)
The offset-filter & define-pattern features are greatly helpful. So what I'm doing now is:
- Make a tile. (32X32 or 64X64)
- Use the offset-filter to make sure the edges tile properly
- Define it as a pattern
- Fill a large area (800X600)
- Zoom in and/or out to see if there are any um... "anomalies"... that create the dreaded "Grid" look
- Curse
- Go back to the original tile and modify it
- Define it as a pattern
- Fill the large area, again
- Zoom in and/or out to see if there are any um... "anomalies"... that create the dreaded "Grid" look
- Curse, again.
- Go back to the original tile, again... you get the idea.
Atleast I'm getting the hang of it now...
The offset-filter & define-pattern features are greatly helpful. So what I'm doing now is:
- Make a tile. (32X32 or 64X64)
- Use the offset-filter to make sure the edges tile properly
- Define it as a pattern
- Fill a large area (800X600)
- Zoom in and/or out to see if there are any um... "anomalies"... that create the dreaded "Grid" look
- Curse
- Go back to the original tile and modify it
- Define it as a pattern
- Fill the large area, again
- Zoom in and/or out to see if there are any um... "anomalies"... that create the dreaded "Grid" look
- Curse, again.
- Go back to the original tile, again... you get the idea.
Atleast I'm getting the hang of it now...
Héhé, the project is not dead, the team is growing
We are still searching for cutscene/background artists and especialy map designers (who will use our insane mapeditor).
However, for now, i'm searching to complete the sfx engine (z80based, all psg/fm samples inbuilt into the driver).
Stef brought his help but we are now searching for peoples able to create the psg/fm samples ^^
I saw many fm/psg gurus registrering this board, nobody interested?
Haha, don't force me to PM everyone ^^
I recall the samples needed (psg or fm) :
We are still searching for cutscene/background artists and especialy map designers (who will use our insane mapeditor).
However, for now, i'm searching to complete the sfx engine (z80based, all psg/fm samples inbuilt into the driver).
Stef brought his help but we are now searching for peoples able to create the psg/fm samples ^^
I saw many fm/psg gurus registrering this board, nobody interested?
Haha, don't force me to PM everyone ^^
I recall the samples needed (psg or fm) :
Thx a lot for support !interface sounds
-Cancel
-Select
-Not allowed
-Bip...
Melody sounds
-Before each fight
-At end of fight
-When saving
-When loading new map ...
Fights sounds
-Attack (strong, medium, little)...
-Defend ....
-Hurt
-Jump
Fights Melody sounds
-Various "magic" sequences < If space/courage left ;P
-
- Very interested
- Posts: 81
- Joined: Tue Jul 10, 2007 7:45 pm
- Location: Brazil / USA
- Contact:
I would like to know if anyone is following up on this.
I saw Mendicant joined the team and has been communicating with the team, is anyone else in this board still intrerested in TRPG work?
We are now going to stage of develping the first demo, if someone would like to join, this would be the better time... after some time we will need to close the team and you will not see your name traveling arround the world in the credits! ^_^
Conceptual artists are welcome as we have a high demand for storyboad/pictures that will be used in the cutscenes.
Thank you for all the help!!!
I saw Mendicant joined the team and has been communicating with the team, is anyone else in this board still intrerested in TRPG work?
We are now going to stage of develping the first demo, if someone would like to join, this would be the better time... after some time we will need to close the team and you will not see your name traveling arround the world in the credits! ^_^
Conceptual artists are welcome as we have a high demand for storyboad/pictures that will be used in the cutscenes.
Thank you for all the help!!!