Search found 514 matches
- Tue Oct 01, 2019 3:28 pm
- Forum: Controls
- Topic: New device letters
- Replies: 20
- Views: 41779
Re: New device letters
Concerning the 8 button saturn pad on megadrive, I think the key factor is how data is served; if it follows the exact same pattern as 6 button megadrive pad, just two more bits for L and R (or however are labeled on saturn) I think it should add the character “8”. So the string for a game compatibl...
- Tue Oct 01, 2019 10:14 am
- Forum: Controls
- Topic: New device letters
- Replies: 20
- Views: 41779
Re: New device letters
Perhaps it was used for internal testing on Sega headquarters just before gold production, to know with which type of input they should test the game. Just speculating.
And, yes it could be useful for and emulator for choosing the default device.
And, yes it could be useful for and emulator for choosing the default device.
- Mon Sep 30, 2019 7:30 pm
- Forum: Controls
- Topic: New device letters
- Replies: 20
- Views: 41779
Re: New device letters
I never understood it: what’s the practical usage of this field?
- Mon Sep 23, 2019 12:49 pm
- Forum: Demos
- Topic: Hyrule in Megadrive/Genesis
- Replies: 12
- Views: 18871
- Sun Sep 22, 2019 4:24 am
- Forum: Demos
- Topic: Hyrule in Megadrive/Genesis
- Replies: 12
- Views: 18871
- Fri Sep 20, 2019 5:37 pm
- Forum: Demos
- Topic: Hyrule in Megadrive/Genesis
- Replies: 12
- Views: 18871
- Tue Sep 17, 2019 8:24 am
- Forum: Demos
- Topic: Hyrule in Megadrive/Genesis
- Replies: 12
- Views: 18871
- Tue Sep 17, 2019 4:58 am
- Forum: Demos
- Topic: Irmãos Aratu (Aratu Brothers) + shaolin carcará
- Replies: 7
- Views: 9563
Re: Irmãos Aratu (Aratu Brothers) + shaolin carcará
Looks very nice!
- Mon Aug 12, 2019 4:37 pm
- Forum: Video Display Processor
- Topic: Seamless dungeon crawler effect
- Replies: 11
- Views: 20822
Re: Seamless dungeon crawler effect
Yes, we both are talking the same.
You can cover the entire screen with sprites, only just, but you can.
You can cover the entire screen with sprites, only just, but you can.
- Mon Aug 12, 2019 12:01 pm
- Forum: Video Display Processor
- Topic: Seamless dungeon crawler effect
- Replies: 11
- Views: 20822
Re: Seamless dungeon crawler effect
I was going to say something similar, perhaps no that fancy.
The only thing for me left to say is that the key to smooth transitions is using sprites to draw the walls, temporally or permanently.
The only thing for me left to say is that the key to smooth transitions is using sprites to draw the walls, temporally or permanently.
- Sat Aug 03, 2019 5:03 pm
- Forum: Demos
- Topic: Sid Meier’s Civilization for Sega Genesis
- Replies: 5
- Views: 11987
Re: Sid Meier’s Civilization for Sega Genesis
Civ2 is my most played game ever, really excited to see first part on MD. Also I haven't fail to notice how slow screen updates are, probably the game is using display time to update graphics, which is a huge mistake; and yes I know this is an alpha but this things are even more hard to correct as t...
- Sat Aug 03, 2019 4:55 pm
- Forum: Video Display Processor
- Topic: Seamless dungeon crawler effect
- Replies: 11
- Views: 20822
Re: Seamless dungeon crawler effect
Have you tried to run it on an emulator in slow mode/motion?
I mean: to see what happens with gfx when character moves from current cell to the next one.
I mean: to see what happens with gfx when character moves from current cell to the next one.
- Wed Jul 24, 2019 1:44 am
- Forum: SGDK
- Topic: SGDK1.4 crashes at compilation
- Replies: 4
- Views: 7733
Re: SGDK1.4 crashes at compilation
A program can NOT cause a blue screen. Let me repeat: A user mode program can't cause the the kernel to crash on its own. That's why OSes exist. The causes of a blue screen are: - Kernel programing error - Loaded and running driver programing error - Hardware malfunction Since right now is summer (h...
- Thu Jul 11, 2019 6:40 pm
- Forum: Video Display Processor
- Topic: DMA Fill with autoinc 128
- Replies: 3
- Views: 8496
Re: DMA Fill with autoinc 128
I believe you should set the auto-increment to 1 to write 2 consecutive bytes.
If my remembering works well, DmaFill operations works only with bytes, despite you should introduce this byte twice in the vpd (this is only for odd and even addresses).
In your case 2 DmaFill's will do the job.
If my remembering works well, DmaFill operations works only with bytes, despite you should introduce this byte twice in the vpd (this is only for odd and even addresses).
In your case 2 DmaFill's will do the job.
- Thu Jul 11, 2019 3:53 pm
- Forum: Video Display Processor
- Topic: DMA Fill with autoinc 128
- Replies: 3
- Views: 8496
Re: DMA Fill with autoinc 128
See official documentation for an explanation; see SGDK code implementation for a solution. Fill basically works only with bytes when transferring, so both bytes of the map have to be the same; this will only work if you intend to use the very first tile as a substitute with all flags to 0 (everythi...