thanks Shiru , that's way too complicated for me , i don't get anything about sound programming :p
I'm trying to get the music redone. My problem is for the sfx , do you think it's possible to redo the sfx with the psg ?
Search found 201 matches
- Wed Feb 16, 2011 11:04 am
- Forum: Demos
- Topic: Rick Dangerous released
- Replies: 9
- Views: 8224
- Wed Feb 16, 2011 8:42 am
- Forum: Demos
- Topic: Rick Dangerous released
- Replies: 9
- Views: 8224
- Wed Feb 16, 2011 8:11 am
- Forum: Demos
- Topic: Rick Dangerous released
- Replies: 9
- Views: 8224
Cool. Two things I didn't liked, though: controls aren't changed to ones you'd expect from a console game (jump by button, shot by other button, etc); and music pieces as samples. You could rip the original PSG music and replay it through SMD's PSG (or FM synth, if you want) rather easily - the sou...
- Wed Feb 16, 2011 7:39 am
- Forum: Demos
- Topic: Rick Dangerous released
- Replies: 9
- Views: 8224
Rick Dangerous released
Hello my fellows dev,
i've released the rom of my port of rick dangerous. Head to www.pascalorama.com to download
cheers
pascal
i've released the rom of my port of rick dangerous. Head to www.pascalorama.com to download
cheers
pascal
If your SRAM connected to VD0-VD7 you must use odd addresses. lea $20000 1 ,a1 i'm already using odd address move.b #3,1(a1) Mabey you should check you this guide:(it worked for me) http://sonicresearch.org/forums/index.php?showtopic=2233 Also try movep instead of move http://68k.hax.com/MOVEP than...
If your SRAM connected to VD0-VD7 you must use odd addresses. lea $20000 1 ,a1 i'm already using odd address move.b #3,1(a0) Mabey you should check you this guide:(it worked for me) http://sonicresearch.org/forums/index.php?showtopic=2233 Also try movep instead of move http://68k.hax.com/MOVEP than...
SRAM n00b
Hello all, i'm playing with sram, i'm able to save , but i'm unable to reload the byte written , i got some garbage. Anyone got an idea what i'm doing wrong ? thanks in advance pascal 68K_DisableINT *** Save game**************************************************************** lea $A130F1,a0 lea $200...
- Wed Feb 02, 2011 8:55 am
- Forum: SGDK
- Topic: Sprite drawing problem
- Replies: 22
- Views: 16552
- Thu Jan 20, 2011 11:34 am
- Forum: Megadrive/Genesis
- Topic: HELP! Newbie in ROM Hacking
- Replies: 18
- Views: 11602
- Fri Jan 14, 2011 12:44 pm
- Forum: Announcement
- Topic: Tavern RPG Official Launch
- Replies: 30
- Views: 54354
- Thu Jan 13, 2011 12:09 pm
- Forum: Megadrive/Genesis
- Topic: Attention: Noob on deck.
- Replies: 5
- Views: 4691
not that my stuff are interesting but my first asm programs are available at http://www.pascalorama.com/article.php?news=9&cat=20
feel free to ask any questions
feel free to ask any questions
- Wed Jan 12, 2011 2:32 pm
- Forum: Tools
- Topic: Stop SNASM from crashing!
- Replies: 4
- Views: 5322
- Fri Jan 07, 2011 11:07 am
- Forum: Blabla
- Topic: Homebrewn cart
- Replies: 4
- Views: 3984
I personally like this, but what do we put on that cart ? I have no problems adjusting something in my code to make it fit better. we just need to check the demo thread :) there's super mario, pringles , glass breaker, qbert , berzerk , tetman , wolf32x (i don't know if it can be include, i don't h...
- Fri Jan 07, 2011 9:37 am
- Forum: Blabla
- Topic: Homebrewn cart
- Replies: 4
- Views: 3984
Homebrewn cart
Hello dear md devers :p First happy new year all , this year saw the coming of a brand new megadrive game coming delivered by several of us. Which put some new interest in our dev "scene" :p I remembered when i was programming for gba. the gbadev.com site produced an Homebrewn cart with about 15 hom...