Search found 786 matches
- Sat Feb 25, 2012 10:31 am
- Forum: Demos
- Topic: Axelay scroll proof of concept
- Replies: 17
- Views: 25013
Axelay scroll proof of concept
Just made this small demo ( video ) that shows Axelay -like scrolling to prove the fact that SNES does not use Mode 7 to do this to some people who had doubts about my explaination how this actually works. No source code is provided because it is really crude (in C), made in no time just to get ...
- Fri Feb 24, 2012 10:34 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 1482057
- Wed Feb 22, 2012 12:47 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 1482057
It is rather easy if you play TFC on M68K side and samples on Z80 side - you don't need a special driver to do this. You only need to modify TFC player a bit, by stopping Z80 before writing to YM2612 registers and selecting DAC register after write and running Z80 again.
By the way, Stef, it seems ...
By the way, Stef, it seems ...
- Sat Feb 18, 2012 7:24 pm
- Forum: Megadrive/Genesis
- Topic: Language detection for region lock
- Replies: 11
- Views: 9100
- Sun Jan 08, 2012 5:45 am
- Forum: Video Display Processor
- Topic: question about DMA
- Replies: 22
- Views: 17722
- Sat Jan 07, 2012 5:06 am
- Forum: Video Display Processor
- Topic: question about DMA
- Replies: 22
- Views: 17722
Use align directive. If you use C, declare the data external in C program, include it as binary at the end of sega.s. Something like this:
Code: Select all
C:
extern const unsigned char mydata[];
Asm:
_mydata:
.align 131072
.incbin "yourdata.bin"
- Thu Jan 05, 2012 4:15 am
- Forum: Megadrive/Genesis
- Topic: Anyone ever use yy chr for MD graphics?
- Replies: 5
- Views: 7650
- Mon Nov 28, 2011 1:22 am
- Forum: Tools
- Topic: How to reduce the size of "rom.bin" by SGDK?
- Replies: 9
- Views: 9369
- Sun Nov 27, 2011 7:07 am
- Forum: Tools
- Topic: How to reduce the size of "rom.bin" by SGDK?
- Replies: 9
- Views: 9369
- Thu Nov 24, 2011 6:25 pm
- Forum: Megadrive/Genesis
- Topic: Pseudorandom generation
- Replies: 28
- Views: 25938
All the software random generators are pseudorandom, they give exactly the same sequence every time. It does not matter which algorithm you will use, you still will have the problem. To fix it you need to introduce a real random. The most common source for it is user input. For example, the time ...
- Thu Nov 24, 2011 4:39 pm
- Forum: Sound
- Topic: what's the differnces between .tfd and .tfe
- Replies: 5
- Views: 6105
- Tue Nov 22, 2011 9:04 pm
- Forum: Demos
- Topic: Game release, Uwol - Quest For Money
- Replies: 36
- Views: 51432
- Sun Nov 20, 2011 7:27 pm
- Forum: Tools
- Topic: PC Paint / piroPAINT (Sega Master System - Mode)
- Replies: 2
- Views: 5006
You can easily draw Genesis graphics in any standart graphics editor. You don't really need a special one, and even if you need it for some special tasks (want to have ability to use few palettes at once or support for shadow/highlight), it is much easier to modify an exitsting one. Making a good ...
- Wed Nov 16, 2011 9:36 am
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99881
- Tue Nov 15, 2011 8:16 pm
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99881