
And I look to change the VDP_loadBMPTileData by VDP_loadTileSet for in game dma use.
Code: Select all
void doingFade()
{
if (fadechange == 1)
{
fadechange = 0;
..
do fade
..
}
}
// START button state changed
if (state & BUTTON_START)
{
fadechange = 1;
}