Search found 2441 matches
- Tue Dec 19, 2006 10:48 am
- Forum: Sound
- Topic: I made a discovery...
- Replies: 32
- Views: 26732
I made a discovery...
None of the emulators emulate YM2612 "wait before write bit" correctly. I was messing with my WAVPLAY programs on real HW and discovered that MD can't play samples over ~33KHz but on emulator you can go over 96KHz !!! For example, on real HW if I remove delay loops, the sound plays at ~33KHz but on ...
- Tue Dec 19, 2006 10:41 am
- Forum: Sound
- Topic: how can i do music on megadrive?
- Replies: 288
- Views: 548510
Re: how can i do music on megadrive?
Whats wrong with trackers ? I love trackers !!!stalepie wrote:I wish to avoid a tracker...
I've been thinking of writing MOD player for MD. First 68K version and later z80 (when I start z80 programming) version (for games). I hope z80 is fast enough...
- Tue Dec 19, 2006 10:35 am
- Forum: Megadrive/Genesis
- Topic: Sega2.doc is enough, Really?
- Replies: 23
- Views: 21155
- Tue Dec 19, 2006 10:32 am
- Forum: Video Display Processor
- Topic: Is DMA useful ?
- Replies: 30
- Views: 28496
- Tue Dec 19, 2006 6:39 am
- Forum: Video Display Processor
- Topic: Is DMA useful ?
- Replies: 30
- Views: 28496
- Mon Dec 18, 2006 2:03 pm
- Forum: Sound
- Topic: how can i do music on megadrive?
- Replies: 288
- Views: 548510
- Mon Dec 18, 2006 1:56 pm
- Forum: Video Display Processor
- Topic: Is DMA useful ?
- Replies: 30
- Views: 28496
I do my testing on the real hardware now, I specially built a SRAM cartridge for such purpose (pics on my site). 256KB of unlimited rewrites, programs in 5 secs, 3 in pure DOS. Program with my MPCP (damn, off topic).Stef wrote:If you want to test only some CPU related stuff Gens is instead more accurate...
- Mon Dec 18, 2006 8:51 am
- Forum: Video Display Processor
- Topic: Is DMA useful ?
- Replies: 30
- Views: 28496
- Mon Dec 18, 2006 8:46 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 96311
- Mon Dec 18, 2006 8:36 am
- Forum: Megadrive/Genesis
- Topic: Sega2.doc is enough, Really?
- Replies: 23
- Views: 21155
What I use to write (and draw) stuff for MD : I Use EDIT to write ASM file I Use PAINT to draw graphics I Use IRFANVIEW to change palettes of BMP files I Use TGFEDIT 0.24 (My GFX editor) to draw graphics I Use TGFEDIT 0.24 to change palettes of BMP, TGF files I Use TGFEDIT 0.24 to convert BMP files ...
- Mon Dec 18, 2006 6:38 am
- Forum: Sound
- Topic: how can i do music on megadrive?
- Replies: 288
- Views: 548510
- Sat Dec 16, 2006 11:16 am
- Forum: Cartridge
- Topic: Problem with accessing SRAM
- Replies: 10
- Views: 18755
- Sat Dec 16, 2006 11:11 am
- Forum: Megadrive/Genesis
- Topic: Recommended games : Lost gems
- Replies: 7
- Views: 7128
- Fri Dec 15, 2006 1:16 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 96311
Intro is very nice. I never thought that MD is fast enough to create such complex 3D objects.stalepie wrote:Star Cruiser intro (Megadrive)
http://www.youtube.com/watch?v=MIMEfxYh3lc
Well, I'm not sure, but game itself uses raycasting. Edit: No raycasting, 3D objects all the way.
- Fri Dec 15, 2006 1:07 pm
- Forum: Megadrive/Genesis
- Topic: Sega2.doc is enough, Really?
- Replies: 23
- Views: 21155
Actually, I don't find the 68k especially hard to develop. 68K is the BEST processor I know, x86(used in PCs) sucks compared to it(x86 has nice features though). I even don't miss high level languages when coding for 68K. NES is very slow and I only way to write anything decent is ASM (with lots op...