Search found 142 matches

by sheath
Sat Feb 13, 2010 2:14 am
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

Well, it appears as though I've been mistaken for quite a while about the Hu6280. I must have misread the FAQ, and/or misunderstood how numerous fans/programmers referred to the CPU in the first place. There is something truly strange about this though, as I recall the 3.58 Mhz rating on the box spe...
by sheath
Sat Feb 13, 2010 1:01 am
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

I can't find any such reference to a 7.16 mode, especially one used in game. 7.16 is conspicuously two times 3.58, and the PCE/TG16 community has been known to try to claim that the 3.58 Mhz Hu6280 sound processor could be used in tandem with the CPU (thus doubling the processing capability). This i...
by sheath
Fri Feb 12, 2010 8:52 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

The TG16 specs are posted from, http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=33&game=15 , which are repeated by numerous sources on the Internet and Usenet. I have seen the 7.16Mhz rating in various sources, including Wikipedia, but haven't seen anything about how, or wheth...
by sheath
Fri Feb 12, 2010 8:04 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

I am not belittling more sub palettes, I'm just not agreeing that they are tantamount. So many other graphical elements factored into the engineering of the PCE, Megadrive and SFC that this one point simply cannot trump the rest. Beyond that, I maintain that the end result between these three system...
by sheath
Fri Feb 12, 2010 7:01 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

Here is my (faulty)attempt (based on incorrect specs that have been published for 15 years) to simplify and then analyze the matter on hardware engineering choices. For this comparison I will only discuss video processors and will leave sound processors out of the equation. For this post I will focu...
by sheath
Fri Feb 12, 2010 2:27 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

I was referring to SNES/TG16 games, that display similar effects to top Genesis software, not displaying over 32 colors more than the 61 color limitation of most Genesis games. Any SNES/TG16 games I have seen with more than four scrolling background layers are limited to 90-100 colors on screen. Ar...
by sheath
Thu Feb 11, 2010 7:54 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

Sheath, are you kidding that no PCE or SNES game displays more than 32 colors on screen while displaying parallax or whatever other effect you are talking about? SNES can display 32 colors with ease. And they do. What effects are you talking about in these games? Sorry, I should have been more clea...
by sheath
Thu Feb 11, 2010 7:35 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

Let's not forget that we're blending "technical capability" with in game capability arbitrarily. The Genesis could technically display 1536 colors simultaneously in a static screen: http://www.gamepilgrimage.com/sites/default/files/GENpics/MAIN_000.JPG I think it's absurd to say that developers for ...
by sheath
Thu Feb 11, 2010 6:01 am
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

Inexcusable is a very strong word when we have no facts to add to the discussion. The consensus in this group seems to be that both the PCE/TG16 and SFC/SNES could do all of the effects, and scroll speed, seen in numerous MD/Genesis games. In my experience, no PCE or SNES games display more than 32 ...
by sheath
Thu Feb 11, 2010 3:36 am
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

I look at that discussion like this. I just performed my first mod to a system for the purpose of including the YM 2413 in my 1986 model Sega Master System. I was happy with my Master System already, now I can play it two ways with a great many games. Similarly, back in the day I bought a Sega CD to...
by sheath
Tue Feb 09, 2010 3:24 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

The PCE has 32 total sub palettes, or 482 colors, and yet no PCE title displays more than 96 colors simultaneously, even in a static screen. So at best the PCE actually displayed only two more sub palettes on screen simultaneously. Than what? The Genesis? You obviously don't understand limitations ...
by sheath
Sat Feb 06, 2010 9:34 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85308

I have been mulling around with this thread since the original discussion and I thought I'd revisit it. I apologize if everybody else would rather keep working on coding projects. I have finally gotten Gamepilgrimage up to the capabilities I was looking for last year and am about to upload about 100...
by sheath
Sat Jan 16, 2010 1:31 pm
Forum: Hardware
Topic: MD2 + YM2413 = Total Awesomness :D
Replies: 14
Views: 19875

Okay I've heard of a rumored module that will plug in to the expansion port on an SMS 1 unit. Thanks for the referral! I found eviltim's thread and the instructions, looks like a simple procedure!
by sheath
Fri Jan 15, 2010 7:15 pm
Forum: Hardware
Topic: MD2 + YM2413 = Total Awesomness :D
Replies: 14
Views: 19875

I'd really just like to get a hold of a Master System that has this chip in it. I wouldn't be surprised if the board on US SMSs could have one attached, but I would have no idea how to do it. The Japanese SMS that has the Yamaha chip in it (not the Mark III, there is an actual SMS) has a different p...
by sheath
Mon Nov 23, 2009 6:56 pm
Forum: Regen
Topic: Regen 0.972 and 0.972D
Replies: 193
Views: 352317

I would like to add to my comments that I in no way intend to insult the authors of any emulator. I know what it is like to produce something on the side from a "real job" to the best of one's ability. I have also found that I am only driven to perform difficult feats by receiving the input from oth...