Search found 135 matches
- Mon Aug 12, 2019 3:10 pm
- Forum: SGDK
- Topic: About sinFix16()
- Replies: 5
- Views: 6205
Re: About sinFix16()
Thanks for replying. Not sure I understand hehe 2 ^ 6 = 64 (fractional part of the fix16 is 6 bits) So let's check ... int enemyPosx = 260; //starter position ... int sinSpeed = 2; int Amplitude = 1; enemyPosx = enemyPosx - 1; //moves 1 pixel (60 pixels/sec aprox) enemyPosy = contsY + sinFix16(enemy...
- Fri Aug 02, 2019 11:42 pm
- Forum: SGDK
- Topic: About sinFix16()
- Replies: 5
- Views: 6205
Re: About sinFix16()
static void moveEnemy() { int vmovx = 1; enemyPosx -= vmovx ; // move to the left, enemyPosx and enemyPosy are INTs enemyPosx = contsY + sinFix16(enemyPosx); // contsY =84; SPR_setPosition(enemy, enemyPosx, enemyPosy); } This is my function to move enemy sprite with sinusoidal movement. I want spri...
- Fri Aug 02, 2019 3:42 am
- Forum: SGDK
- Topic: About sinFix16()
- Replies: 5
- Views: 6205
About sinFix16()
Just a simple question about sinFix16(value) I'm working with a sprite with horizontal movement, always to the left, then this sprite will disappear from left side of screen and then appear on the right side... and so. I wanted a sin movement, then made: y = 84 + sinFix16(x); // 84 is the initial 'y...
- Sun Jul 28, 2019 3:22 pm
- Forum: Demos
- Topic: Devwill Too MD
- Replies: 14
- Views: 24714
Re: Devwill Too MD
Nice, but midboss is not attacking hehe
Also slide works like jump to defeat enemies?
Also slide works like jump to defeat enemies?
- Wed Jul 17, 2019 2:10 pm
- Forum: Demos
- Topic: MegaVid FMV codec
- Replies: 3
- Views: 6974
Re: MegaVid FMV codec
Nice video
- Fri Jun 14, 2019 11:23 am
- Forum: Demos
- Topic: Devwill Too MD
- Replies: 14
- Views: 24714
Re: Devwill Too MD
Very nice game.
I would like to have bigger sprites, not so much.
Also, during boss battle, maybe you can speed up clouds and change background pal for darken one.
I would like to have bigger sprites, not so much.
Also, during boss battle, maybe you can speed up clouds and change background pal for darken one.
- Tue May 14, 2019 2:38 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1178310
Re: Sega Genesis Dev Kit (SGDK)
Nice, thanks for your efforts
- Sat May 11, 2019 11:06 am
- Forum: SGDK
- Topic: Spotlight - SGDK line scroll & Shadow mode sample demo
- Replies: 8
- Views: 8588
Re: Spotlight - SGDK line scroll & Shadow mode sample demo
Hi there
@realbrucest Could you pls put again dropbox link?
....
Forget, saw in sgdk examples
@realbrucest Could you pls put again dropbox link?
....
Forget, saw in sgdk examples
- Mon Apr 22, 2019 8:43 pm
- Forum: Demos
- Topic: MD-NICCC - a 3D Mega Drive experience by TiTAN
- Replies: 56
- Views: 123562
Re: MD-NICCC - a 3D Mega Drive experience by TiTAN
Just impressive.
- Sat Apr 20, 2019 7:06 pm
- Forum: SGDK
- Topic: My SGDK Tutorials (Spanish & English)
- Replies: 17
- Views: 24657
Re: My SGDK Tutorials (Spanish)
Before SGDK I was making games in GameMaker Studio, did a blog in both languages.
Too much work doing modifications ...
So now I focus in 1 language.
Anyway, if I have time in the future, I will translate.
But before, I have to learn!
Too much work doing modifications ...
So now I focus in 1 language.
Anyway, if I have time in the future, I will translate.
But before, I have to learn!
- Wed Apr 17, 2019 3:06 am
- Forum: SGDK
- Topic: My SGDK Tutorials (Spanish & English)
- Replies: 17
- Views: 24657
My SGDK Tutorials (Spanish & English)
----------------------------------------------------------------------------------------------------------------------------------------------------- MEGADRIVE ADVENTURES ---------------------------------------------------------------------------------------------------------------------------------...
- Sat Apr 13, 2019 8:04 pm
- Forum: Video Display Processor
- Topic: Is this just shadow effect?
- Replies: 1
- Views: 6448
- Sat Mar 30, 2019 12:18 pm
- Forum: Video Display Processor
- Topic: Help scale and rotation sega genesis
- Replies: 33
- Views: 40629
- Sat Mar 30, 2019 9:35 am
- Forum: Video Display Processor
- Topic: Help scale and rotation sega genesis
- Replies: 33
- Views: 40629
Re: Help scale and rotation sega genesis
When gasega68k said 64KB external ram.... Which Ram? In cartridge?
- Thu Mar 21, 2019 6:57 pm
- Forum: Demos
- Topic: Phantom Gear: A New Action-Adventure Platformer (Kickstarter Available)
- Replies: 7
- Views: 10473
Re: Project Genesis: A New Action-Adventure Platformer
Very nice video (está genial)
Player seem to have some kind of boxing gloves.
But he's not using them.
Maybe can use them for short-distance attacks.
Like shinobi and his sword.
Player seem to have some kind of boxing gloves.
But he's not using them.
Maybe can use them for short-distance attacks.
Like shinobi and his sword.