Search found 135 matches

by danibus
Mon Aug 12, 2019 3:10 pm
Forum: SGDK
Topic: About sinFix16()
Replies: 5
Views: 6205

Re: About sinFix16()

Thanks for replying. Not sure I understand hehe 2 ^ 6 = 64 (fractional part of the fix16 is 6 bits) So let's check ... int enemyPosx = 260; //starter position ... int sinSpeed = 2; int Amplitude = 1; enemyPosx = enemyPosx - 1; //moves 1 pixel (60 pixels/sec aprox) enemyPosy = contsY + sinFix16(enemy...
by danibus
Fri Aug 02, 2019 11:42 pm
Forum: SGDK
Topic: About sinFix16()
Replies: 5
Views: 6205

Re: About sinFix16()

static void moveEnemy() { int vmovx = 1; enemyPosx -= vmovx ; // move to the left, enemyPosx and enemyPosy are INTs enemyPosx = contsY + sinFix16(enemyPosx); // contsY =84; SPR_setPosition(enemy, enemyPosx, enemyPosy); } This is my function to move enemy sprite with sinusoidal movement. I want spri...
by danibus
Fri Aug 02, 2019 3:42 am
Forum: SGDK
Topic: About sinFix16()
Replies: 5
Views: 6205

About sinFix16()

Just a simple question about sinFix16(value) I'm working with a sprite with horizontal movement, always to the left, then this sprite will disappear from left side of screen and then appear on the right side... and so. I wanted a sin movement, then made: y = 84 + sinFix16(x); // 84 is the initial 'y...
by danibus
Sun Jul 28, 2019 3:22 pm
Forum: Demos
Topic: Devwill Too MD
Replies: 14
Views: 24714

Re: Devwill Too MD

Nice, but midboss is not attacking hehe

Also slide works like jump to defeat enemies?
by danibus
Wed Jul 17, 2019 2:10 pm
Forum: Demos
Topic: MegaVid FMV codec
Replies: 3
Views: 6974

Re: MegaVid FMV codec

Nice video
by danibus
Fri Jun 14, 2019 11:23 am
Forum: Demos
Topic: Devwill Too MD
Replies: 14
Views: 24714

Re: Devwill Too MD

Very nice game.

I would like to have bigger sprites, not so much.

Also, during boss battle, maybe you can speed up clouds and change background pal for darken one.
by danibus
Tue May 14, 2019 2:38 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1178310

Re: Sega Genesis Dev Kit (SGDK)

Nice, thanks for your efforts
by danibus
Sat May 11, 2019 11:06 am
Forum: SGDK
Topic: Spotlight - SGDK line scroll & Shadow mode sample demo
Replies: 8
Views: 8588

Re: Spotlight - SGDK line scroll & Shadow mode sample demo

Hi there

@realbrucest Could you pls put again dropbox link?
....
Forget, saw in sgdk examples :D
by danibus
Mon Apr 22, 2019 8:43 pm
Forum: Demos
Topic: MD-NICCC - a 3D Mega Drive experience by TiTAN
Replies: 56
Views: 123562

Re: MD-NICCC - a 3D Mega Drive experience by TiTAN

Just impressive.
by danibus
Sat Apr 20, 2019 7:06 pm
Forum: SGDK
Topic: My SGDK Tutorials (Spanish & English)
Replies: 17
Views: 24657

Re: My SGDK Tutorials (Spanish)

Before SGDK I was making games in GameMaker Studio, did a blog in both languages.
Too much work doing modifications ...
So now I focus in 1 language.
Anyway, if I have time in the future, I will translate.

But before, I have to learn!
by danibus
Wed Apr 17, 2019 3:06 am
Forum: SGDK
Topic: My SGDK Tutorials (Spanish & English)
Replies: 17
Views: 24657

My SGDK Tutorials (Spanish & English)

----------------------------------------------------------------------------------------------------------------------------------------------------- MEGADRIVE ADVENTURES ---------------------------------------------------------------------------------------------------------------------------------...
by danibus
Sat Apr 13, 2019 8:04 pm
Forum: Video Display Processor
Topic: Is this just shadow effect?
Replies: 1
Views: 6448

Is this just shadow effect?

https://www.youtube.com/watch?v=l8eaHk0IXps

Kawasaki Superbike Challenge

Just pls see motor glass
by danibus
Sat Mar 30, 2019 12:18 pm
Forum: Video Display Processor
Topic: Help scale and rotation sega genesis
Replies: 33
Views: 40629

Re: Help scale and rotation sega genesis

Miquel wrote:
Sat Mar 30, 2019 11:49 am
danibus wrote:
Sat Mar 30, 2019 9:35 am
When gasega68k said 64KB external ram.... Which Ram? In cartridge?
He uses the save ram on the cartridge (64 KB, words) to store the virtual map. Most emus give you that by default.
Thanks
Hmmmm very interesting
by danibus
Sat Mar 30, 2019 9:35 am
Forum: Video Display Processor
Topic: Help scale and rotation sega genesis
Replies: 33
Views: 40629

Re: Help scale and rotation sega genesis

When gasega68k said 64KB external ram.... Which Ram? In cartridge?
by danibus
Thu Mar 21, 2019 6:57 pm
Forum: Demos
Topic: Phantom Gear: A New Action-Adventure Platformer (Kickstarter Available)
Replies: 7
Views: 10473

Re: Project Genesis: A New Action-Adventure Platformer

Very nice video (está genial)

Player seem to have some kind of boxing gloves.
But he's not using them.
Maybe can use them for short-distance attacks.

Like shinobi and his sword.