Search found 323 matches
- Wed Dec 06, 2006 10:14 am
- Forum: Video Display Processor
- Topic: Is DMA useful ?
- Replies: 30
- Views: 28496
Sorry to say that (snif snif) but the DMA ROM>VRAM doesn't appear to be so fast... Only 192 tiles during a VBLANK (in PAL, 240 in NTSC). VRAM access seems quite slow, even DMA (and even slower during VBUSY)... (thx Steve & Stef for the info). However, 192*32 = 6KB... And i'm not sure that 68K can tr...
- Wed Dec 06, 2006 10:04 am
- Forum: Super 32X
- Topic: Any way to run 32X VDP without hurting MD mapping?
- Replies: 7
- Views: 9977
Any way to run 32X VDP without hurting MD mapping?
Hi, I just wanted to know if it was possible to use the 32x VDP without going (or having) the crappy genesis re-mapping... PowerOn 32X > INIT/VDP > Shutdown 32x (but keep VDP output) > Run genesis game. I think they did re-mapping to avoid interrupts timing problems on 68K if the SH is reading the c...
- Wed Dec 06, 2006 9:53 am
- Forum: Video Display Processor
- Topic: VDP special tricks around sprites
- Replies: 7
- Views: 8879
- Wed Dec 06, 2006 9:44 am
- Forum: Tools
- Topic: website intro
- Replies: 3
- Views: 5678
- Sat Dec 02, 2006 12:16 pm
- Forum: Mega/SegaCD
- Topic: Megacart, the ultimate cartridge for our MegaCD/SegaCD
- Replies: 10
- Views: 13056
Megacart, the ultimate cartridge for our MegaCD/SegaCD
:D Haha, some advertisement to say that Megacart is completed, ready for shipping... Just a few days to wait :) http://www.genny4ever.net/megacart/ http://www.genny4ever.net/megacart/pics/megacart1x_pack_mini.jpg For those who don't know about it, this cartridge have the fallowing features: -Multibi...
- Sat Dec 02, 2006 1:13 am
- Forum: Video Display Processor
- Topic: VDP special tricks around sprites
- Replies: 7
- Views: 8879
VDP special tricks around sprites
Hi, The genesis vdp have nice features around sprites... :arrow: First i want to write down the well-known-things (correct me if there is an error): Here are the limits in 320px mode: -32 sprites per line max -320 pixels of sprites per line max (10 sprites of 32pixels width, for exemple) -80 sprites...
- Fri Dec 01, 2006 8:04 pm
- Forum: Tools
- Topic: [MDPPY] Coming soon...
- Replies: 14
- Views: 17609
I confirm... pascal tool is enough powerfull to generate maps from a large bmp :) Well, i'm using it along kaneda's bmp2tiles basic map functions... There is also the powerfull tavern rpg map editor... which supports 3 layers (A,B,Objects) and 16*16px blocks... Of course, its customized for tavern r...
- Wed Nov 29, 2006 12:18 pm
- Forum: Tools
- Topic: [GensKMod] Beta test
- Replies: 1
- Views: 3862