Search found 265 matches

by mic_
Mon Nov 19, 2012 8:03 am
Forum: Super 32X
Topic: Image scaling and/or simple 3D rendering
Replies: 4
Views: 9729

I did a small 3D example a few years back which includes C source code. It's just a rotating flatshaded cube. Download link: 32xcube.zip
by mic_
Mon Oct 01, 2012 11:31 am
Forum: Sound
Topic: VGM player. Plays samples correctly, Works on real machine.
Replies: 30
Views: 47140

I might still have it on my old desktop machine at home, unless someone else can provide a backup. If you just want a VGM player with accurate timing and don't care about compression I think you can find others on this forum (I'm pretty sure ChillyWilly wrote one, for example).
by mic_
Wed Aug 29, 2012 5:31 am
Forum: Tools
Topic: Tile compression
Replies: 38
Views: 28696

In the aPLib-1.01/examples/c/ directory there's a tool called appack. It does not add any headers IIRC.
by mic_
Mon Aug 27, 2012 8:27 pm
Forum: Tools
Topic: Tile compression
Replies: 38
Views: 28696

sixpack.exe -pack -codec aplib filename.ext -< doesn't work
nothing happens
I never added support for any other codecs except LZSS when compressing non-images, which is why nothing happens when you try to do that :P
There's a tool on the aPLib webpage that you can use for packing ordinary files.
by mic_
Wed Jul 18, 2012 10:29 pm
Forum: Blabla
Topic: WIP - VGM player in JavaScript
Replies: 5
Views: 6686

That link you posted gives a 404.
by mic_
Thu Jul 12, 2012 8:37 pm
Forum: Blabla
Topic: Native Echo support in trackers?
Replies: 18
Views: 29167

DefleMask appears to be geared more towards just creating music, it's not a complete kit that includes replayers for inclusion of songs in a game/demo in an efficient manner (yet). You could try bugging Delek about it, but he might not be interested in moving in that direction.
by mic_
Tue Jul 10, 2012 2:50 pm
Forum: SGDK
Topic: How to use 1800 tiles using sgdk?
Replies: 3
Views: 5851

The same way you'd use any number of tiles..? Or is 1-800-TILES the name of some application?
by mic_
Mon Jul 02, 2012 7:40 pm
Forum: Demos
Topic: I want to try run NES on Sega
Replies: 16
Views: 25428

How to improve the play speed? There's probably not much that can be done. Dynamic recompilation (or perhaps even static recompilation, considering that most of these games are fairly small) could perhaps help a bit. Or overclocking of your Genesis. In the end the Genesis just isn't a very fast mac...
by mic_
Thu Jun 28, 2012 3:38 pm
Forum: Super 32X
Topic: Developing 32x with C?
Replies: 5
Views: 8908

See for example this topic
by mic_
Thu Jun 28, 2012 11:26 am
Forum: Blabla
Topic: Engineering a Video Game Console
Replies: 9
Views: 12685

Sounds more like a GP2X or Dingoo. The original XGameStation (Micro Edition) was based around a PIC-like processor from Parallax called the SX. And I think later versions used Propeller processors, but I might be wrong about that since I haven't really followed the development after the Micro Edition.
by mic_
Mon Jun 25, 2012 3:36 pm
Forum: Demos
Topic: I want to try run NES on Sega
Replies: 16
Views: 25428

For pretty much all of your questions the answer is: find out what it is that the original game code is trying to do - how it does it isn't that important - then try to find a way of accomplishing the same result (or something that is close enough) on the Genesis. So it sounds that you still need to...
by mic_
Wed Apr 11, 2012 6:05 am
Forum: Megadrive/Genesis
Topic: Writing the flash on the NeoMyth cart
Replies: 3
Views: 3194

If you look in EnumCry.ini (should be in your GBA menu source tree) there are game flash command strings in there, in the sections named [G_x]. They're encrypted with a really basic encryption scheme (you can find the decrypting function in Neos.cpp). These commands are then used e.g. in CN2Cartridg...
by mic_
Tue Apr 10, 2012 6:39 pm
Forum: Megadrive/Genesis
Topic: Game runs in emu but not on console
Replies: 15
Views: 10303

My Neo2-SD (non-Pro) has one chip from ST. I can't quite make out the part number, but it could be M36DR432A (which would be a 32 Mbit flash + 4 Mbit SRAM chip). Then there are two chips labeled 4050L0YTQ2, which according to google are flash memories made for mobile phones (by Intel?). Dunno what t...
by mic_
Tue Apr 10, 2012 9:23 am
Forum: Megadrive/Genesis
Topic: Game runs in emu but not on console
Replies: 15
Views: 10303

I have no idea what game flash is used on the Neo2-SD and Pro. Is there a "standard" way to ID flash?
What about madmonkey's open source programmer ?
by mic_
Mon Apr 09, 2012 11:19 am
Forum: Tools
Topic: Time to update to gcc 4.6.2
Replies: 42
Views: 31607

I can only load tile data and maps from an array if it is const. May you tell me why? The startup code you're using isn't correctly copying initialized data to RAM? For const variables the data will always be in ROM, so that will still work. Btw, anyone got prebuilt 4.6.2 (or later) SH/68K toolchai...