Thanks.
So there is no way to have it the other way around? To always have the newly sprites added in front without having to sort?
Search found 189 matches
- Mon Dec 31, 2018 5:49 pm
- Forum: SGDK
- Topic: Sprite sorting
- Replies: 58
- Views: 28912
- Mon Dec 31, 2018 9:37 am
- Forum: SGDK
- Topic: Sprite sorting
- Replies: 58
- Views: 28912
Sprite sorting
Stef! :D I've noticed that most of the sprites I add to the scene need to be sorted to end up on top of previous sprites, since default the sprites end up behind previously added sprites. There are a lot of explosions, pickups and enemy bullets that should be placed on top of enemies, and since ther...
- Thu Dec 20, 2018 10:18 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
Awesome!
I still need to do my own vanity logo. Got one from the music guy the other week.
I still need to do my own vanity logo. Got one from the music guy the other week.
- Thu Dec 20, 2018 8:05 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
Thanks Stef! I still need a SGDK logo for the vanity screens.
- Wed Dec 19, 2018 7:18 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
It's been three month since the last update. Almost Paprium class... No real updates no, dev is progressing at a steady pace. All stages are in, so you could say I'm in the tweaking and polishing phase when it comes to game play. \o/ Recently added both the stage select screen and the level progress...
- Thu Sep 20, 2018 3:37 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
Again, time freakin' flies. The demo cartridges, labels and the shipping of them have now all been paid for. So the physical part of it is now out of my hands. Working on finishing the "how-to flyer" now, will hopefully complete that during this week end. Having trouble with the layout of it, there ...
- Wed Sep 05, 2018 12:45 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
And yes, those explosions are almost a frame by frame copy of the Mystic Defender ones. I'm almost ashamed. :) You shouldn't. It shows you have good taste :) :) Dang! That video capture is sweeeeet! Thanks! Was going to say I bought a scanline-generator so the next video will be even cooler, when I...
- Tue Sep 04, 2018 6:54 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
Now playing around with a how-to flyer for the demo, heavily inspired by the Osman one.
Going to be hard to crank in crouch-drop, pickups and general movement.
- Mon Sep 03, 2018 4:02 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
It happens in-game as well. Is there anyway for me to jack into the vint? So I can do the color cycle first? You have 2 user VInt callback handlers in SGDK, one is called after "SGDK works", the other is called at the very beginning of the VInt (the method is something as SYS_setPreVintCB(..)). Tha...
- Mon Sep 03, 2018 2:16 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
Haha, it was easy to fix this time hopefully just for a title screen ;) It happens in-game as well. Is there anyway for me to jack into the vint? So I can do the color cycle first? It may be not the best place to say that, but I take advantage of writing here to say that I really like this project,...
- Sun Sep 02, 2018 1:14 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
It was the sprites that was too large. Preloaded all sprites into VRAM now and we have no more cram dots on the title screen. \o/
- Sun Sep 02, 2018 7:35 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
- Sat Sep 01, 2018 11:03 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
Do you have them in-game and always or only in some situation (level loading / palette fading...) ? If you have them in-game then I think you have some code somewhere writing CRAM and you probably forgot about them (old debug ?). At least the SGDK sprite engine never write it... Another possible pr...
- Thu Aug 30, 2018 9:36 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
Retroad retro genesis ?? Oh definitely it would be better to test on a real NTSC Sega Megadrive, i think you shouldn't don't spent too much time with this ;) Modded my PAL machine. :D http://mix256.com/megadrive/modded.png But the cram dots are still there. And since I can easily switch to PAL agai...
- Thu Aug 30, 2018 9:07 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 444337
Re: Tänzer, a "ninja" game (Dev Diary thread)
Found a modded PAL machine with a switch for 50/60 hz, at an auction site now, seems to have switch for overclock to 10Mhz as well. Never seen that before. Do I dare buy it? It's not cheap either... The retroad is a great machine, apart from the cram dots (which might not be a problem with the machi...