Search found 66 matches

by plee
Wed Dec 31, 2008 6:45 pm
Forum: Blabla
Topic: Happy new year!
Replies: 7
Views: 5996

Re: Happy new year!

HardWareMan wrote:Happy new 2009 year everybody! I wish all of the performance of all desires!
+1 :D

And have a safe new year!
by plee
Fri Dec 14, 2007 10:59 pm
Forum: Tools
Topic: SGCC vs. XGCC - speed?
Replies: 14
Views: 13276

Paul Lee fixed some of these bugs I emailed him... I don't remember if the version of my website is the last one.... I did fix some bugs but I would recommend going to GCC but if your not having any problems then don't switch. :D There was a optimizer with Sozobon but I found that if you manually d...
by plee
Sat Dec 01, 2007 11:52 am
Forum: Megadrive/Genesis
Topic: newbie creating genesis graphics
Replies: 68
Views: 54559

Yeah, I have no problem at all using XGCC or whatever.. But I'm just stuck when it comes to explaining how to add a .s file to a devkit that I don't have installed and where the linking/compilation process seems a bit automatized ;P So, someone that use Stef devkit, would mind to explain what to do...
by plee
Sat Apr 28, 2007 10:44 am
Forum: Megadrive/Genesis
Topic: Init code
Replies: 11
Views: 12505

I wish I knew ! I grab it from Pascal I think, and if I remember correctly, this was written by Paul Lee. Monkey see, monkey do. I guess sound should be cut, or memory cleared .... It might have been code from some demo, probably doesn't do anything, been awhile so not too sure. :D Most stuff I did...
by plee
Wed Feb 07, 2007 9:23 pm
Forum: Megadrive/Genesis
Topic: MD disassemblies and source codes
Replies: 14
Views: 12365

Re: MD disassemblies and source codes

Another person here said that he had the source code to Barkley Shutup & Jam. Are there any more source files out there of commercial games? (Or homebrew games for that matter, that the makers are willing to share?) Also the NES community has collected dozens of disassemblies of ROMs from classic g...
by plee
Tue Jan 23, 2007 2:42 pm
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 551989

Hello, there is something I really don't understand... perhaps it's because of my poor sound (hardware or sofware) knowledge but how can you control the sample rate ? I mean, how can you play a sample at 12khz, 5Khz or any value ? I though I must adapt the sample to the z80 speed.... When I used P....
by plee
Sun Dec 24, 2006 10:41 pm
Forum: Megadrive/Genesis
Topic: about compile error
Replies: 10
Views: 9846

Your now pointing to the Microsoft's version of Make :wink:

You probably have Visual Studio installed...

You might have to do this so that it searches the gen. stuff first.

PATH=C:\Dev\Genesis;%PATH%

But this might mess up your VS stuff. :cry:
by plee
Mon Dec 18, 2006 10:01 pm
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 551989

Maybe it is not worth making a game if there can't be any music or sound. Don't worry, my games doesn't have music nor sound effects yet but they're still quite enjoyable. I've been working on music stuff but due to my lazyness these are not finished yet. Hmm err maybe I can modify the Gens source ...
by plee
Mon Dec 18, 2006 9:54 pm
Forum: Megadrive/Genesis
Topic: about compile error
Replies: 10
Views: 9846

Re: about compile error

Nice to meet you. I wanted to start the programming of genesis. I downloaded sgcc and developed the contents of the dev file in c:\genesis, and compiled the demos, but.. C:\GENESIS\DEMO1>make MAKE Version 5.2 Copyright (c) 1987, 2000 Borland Error makefile 27: Command syntax error *** 1 errors duri...
by plee
Thu Dec 14, 2006 7:55 pm
Forum: Megadrive/Genesis
Topic: MD disassemblies and source codes
Replies: 14
Views: 12365

Re: MD disassemblies and source codes

Another person here said that he had the source code to Barkley Shutup & Jam. Are there any more source files out there of commercial games? (Or homebrew games for that matter, that the makers are willing to share?) Also the NES community has collected dozens of disassemblies of ROMs from classic g...
by plee
Wed Dec 13, 2006 10:13 pm
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 551989

there were two (at least) music drivers sold by sega... GEMS and TTS something.... Both had some tools comming with (mac tools)... Nobody never leaked those tools/docs... Many other companies prefered to use homemade sound system because sega one was too expensive (maybe?)... Mega Drive/Genesis Sou...
by plee
Tue Dec 12, 2006 9:51 pm
Forum: Hardware
Topic: Arcade hardware based on the Genesis.
Replies: 3
Views: 4643

I'm curious has anybody taken apart one of those all-in-one games (the one that looks like Genesis games) to see what hardware is used.
by plee
Mon Dec 11, 2006 8:04 pm
Forum: Announcement
Topic: Is there such thing...
Replies: 4
Views: 9096

TmEE co.(TM) wrote:No need for any editors, I wrote a program for that. Just type SMDTMSSP name_of_the_rom.BIN and TMSS added. Never do it twice on a same file.
We're gonna need that "files" section :D
by plee
Mon Dec 11, 2006 3:17 pm
Forum: Announcement
Topic: Is there such thing...
Replies: 4
Views: 9096

Re: Is there such thing...

Saturday I built a tiny 256KB (2Mbit) SRAM cartridge for use with my MD cart R/W device and MD itself. I tried to run some of my demos on MD but they didn't run as I forgot to add 'write "SEGA" to reg' code in them and sources got lost. Then I wrote a TMSS patcher which puts 'write "SEGA" to reg' c...