Search found 197 matches
- Sun Jan 04, 2009 9:00 pm
- Forum: Megadrive/Genesis
- Topic: Standart data formats in SMD games
- Replies: 10
- Views: 8218
Actually, including the standard file in the ROM requires that the 68K or Z80 parses the data. Be preprocessing it during the build, it is possible to include data that can be accessed directly by the hardware. Who cares about chunk IDs and endianness issues when you have known data in ROM at a kno...
- Sun Jan 04, 2009 2:52 pm
- Forum: Megadrive/Genesis
- Topic: Standart data formats in SMD games
- Replies: 10
- Views: 8218
- Sun Jan 04, 2009 2:48 pm
- Forum: Blabla
- Topic: Saturn transparency question
- Replies: 30
- Views: 28924
- Sun Jan 04, 2009 2:25 am
- Forum: Blabla
- Topic: Saturn transparency question
- Replies: 30
- Views: 28924
By warping, you mean quads drawn as polygons (with two corners of the quad having the same coordinates), right? That screws textures as well as transparency, I understand. The picture I posted has a rectangular shape though, so it could be textured AND be transparent at the same time, if what we sai...
- Sat Jan 03, 2009 2:26 pm
- Forum: Blabla
- Topic: Saturn transparency question
- Replies: 30
- Views: 28924
I see. So the problem wasn't the speed of the transparent rendering (though it contributed), but the fact that when disorting a quad to a polygon, the transparency effect got all fubared. But when using quads in 3d, the effect worked more or less fine, like in the Sonic R teleport pod: http://evilbo...
- Sat Jan 03, 2009 3:31 am
- Forum: Blabla
- Topic: Saturn transparency question
- Replies: 30
- Views: 28924
As far as I know, the "mesh" technique was the one nearly everything used. The CPUs on the Saturn simply aren't powerful enough to do alpha effects via software in a game. Did you ever see software alpha effects on 486 PCs? No? Same reason. A 28 MHz MIPS won't do software alpha unless the place it'...
- Fri Jan 02, 2009 3:26 pm
- Forum: Blabla
- Topic: Saturn transparency question
- Replies: 30
- Views: 28924
Saturn transparency question
Although this is mainly a Megadrive dev forum, this is the best place I know of to get some knowledgable answer for my question. No, it's not about wether the Saturn can do transparency effects or not... I'm well aware that it can do it, in numerous way, all with their own quirks in them (vdp1 and i...
- Wed Dec 31, 2008 12:43 pm
- Forum: Sound
- Topic: Toy Story *.MOD player
- Replies: 13
- Views: 12995
- Sat Dec 27, 2008 12:46 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
Sounds like 8khz fixed output? You're either exaggerating ( :D ) or that was just a good example of a really poor conversion. It's the interpolation that kills it. With that disabled, the spc sounds nearly as good as the mod tune. Of course, the amiga original is 260k, so its natural that the sampl...
- Fri Dec 26, 2008 7:00 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
I would posit that 8-bit PCM sounds better than 16-bit PCM encoded as 4-bit ADPCM, but I haven't listened to the two side-by-side before. I can only rely on PC modplayers, but for the few tunes that exist both on Amiga and SNES, the Amiga versions are ALWAYS much clearer. Higher quality samples, mo...
- Tue Dec 23, 2008 1:14 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
Yeah, I meant the whole audio subsystem that handles it. But I'm sure the SPC timing itself had many bugs and "unknowns" for a long while, that was only fixed recently. Then again the last time I looked into SNES emulation was many years ago, I just recall SPC timings never being right (messing up E...
- Mon Dec 22, 2008 3:07 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
- Mon Dec 22, 2008 12:44 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
- Sun Dec 21, 2008 1:44 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
- Sat Dec 20, 2008 11:35 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
>Do we have any comparison of what frequency each system output at? SNES outputs at 32khz, Megadrive uses an FM chip so it's not really possible to give an exact samplerate. The only thing you can compare the snes and megadrive is sound sampling capabilities. The Megadrive only has one channel and r...