Search found 197 matches
- Tue Dec 29, 2009 3:13 pm
- Forum: Hardware
- Topic: my ultimate MD mod
- Replies: 6
- Views: 6477
Oh no, it's Duel core in the sense that it has a hardware feature to accelerate fighting games. It makes the Mania mode possible in Streets of Rage 2, where you have 7-8 people running around with an advanced fighting AI. It's sort of like Blast Processing used by the Sonic games. Sega does what Nin...
- Mon Dec 28, 2009 2:15 pm
- Forum: Hardware
- Topic: my ultimate MD mod
- Replies: 6
- Views: 6477
- Mon Dec 28, 2009 2:08 pm
- Forum: Hardware
- Topic: my ultimate MD mod
- Replies: 6
- Views: 6477
- Fri Dec 18, 2009 4:49 pm
- Forum: Blabla
- Topic: (music) ThunderForceV - LegendaryWings -- GENESIS Ver.
- Replies: 1
- Views: 3185
As far as TFV remixes go, I prefer this style.
http://www.youtube.com/watch?v=xXCJgWiJ4OU
http://www.youtube.com/watch?v=xXCJgWiJ4OU
- Wed Nov 18, 2009 8:49 am
- Forum: Blabla
- Topic: Saturn transparency question
- Replies: 30
- Views: 28907
Quite a bunch of the official docs are up here. As far as I know, the only thing undocumented in them is a couple of things about the SCU DSP.
http://www.eatsushi.org/content/index.p ... sega_docs/
http://www.eatsushi.org/content/index.p ... sega_docs/
- Tue Nov 17, 2009 7:55 pm
- Forum: Blabla
- Topic: Saturn transparency question
- Replies: 30
- Views: 28907
Right, I kept thinking that the effects are rendered transparently from the getgo, which could potentially be too much with 50+ explosions and fire effects onscreen. But, you can render them opaque, since the transparency itself is applied by the vdp2. That's actually not a bad idea... But I still t...
- Tue Nov 17, 2009 9:17 am
- Forum: Blabla
- Topic: Saturn transparency question
- Replies: 30
- Views: 28907
The emerald level in Sonic R is fairly simple - the polygons of the level are drawn at half opacity, with a vdp2 background "overlayed" into them. Kinda off-topic too, anyone got any idea/tutorial on how to get CEP to work with SSF? Dunno, but if you check the About box, it lists the CEP base addres...
- Sat Nov 14, 2009 11:54 pm
- Forum: Blabla
- Topic: Gens 32 Surrial
- Replies: 29
- Views: 19662
- Fri Oct 30, 2009 4:52 pm
- Forum: Tools
- Topic: Kega Fusion v3.63
- Replies: 25
- Views: 21227
Kega would then need to upsample 44.1khz cd audio to 48khz, which is potentially less flexible, and wastes whatever cpu time you gain at your drivers. Of course it wouldn't matter for non-cd games, but it would be a huge pain for those. So there's kinda no point at adding higher sampling rates (exce...
- Mon Oct 19, 2009 9:50 pm
- Forum: Regen
- Topic: ".md" extension
- Replies: 4
- Views: 13739
- Thu Oct 08, 2009 3:19 pm
- Forum: Tools
- Topic: Kega Fusion v3.63
- Replies: 25
- Views: 21227
- Wed Oct 07, 2009 2:31 pm
- Forum: Super 32X
- Topic: Mars Check Program results for Kega Fusion v3.61
- Replies: 9
- Views: 10298
- Fri Aug 14, 2009 6:09 pm
- Forum: Megadrive/Genesis
- Topic: JPG decoding on SMD?
- Replies: 13
- Views: 9336
- Tue Aug 11, 2009 2:01 pm
- Forum: Super 32X
- Topic: Debugging Features of the Xmen game
- Replies: 4
- Views: 5297
I got these in Digital Pinball Necronomicon (saturn). They happen quite often, if I agressively switch pages in the options menu mid-game. Lost a bunch of awesome scores because of it a few times. http://evilboris.sonic-cult.net/SSF/Digital_Pinball_Necronomicon_(J)/randomcrash1.png http://evilboris....