Search found 95 matches

by Gigasoft
Mon Jan 18, 2010 1:21 am
Forum: Megadrive/Genesis
Topic: What kind of IA can use a 16bit game?
Replies: 9
Views: 11649

You probably don't need to do long calculations for every enemy every frame. The enemies can take turns doing AI calculations so that on frame 1, calculations are done for enemies 1-10, and on frame 2, calculations are done for enemies 11-20 and so on.
by Gigasoft
Sun Jan 03, 2010 8:53 pm
Forum: Video Display Processor
Topic: Relationship between VDP and User/Kernel Mode?
Replies: 22
Views: 16046

I use VINT as a timer, and I decrement each channel's timer according to an overflow value made by adding the song's speed to a global timer. That works out well. The YM2612 also has two programmable timers that you can poll. You don't need to share addresses between the two programs. You can just i...
by Gigasoft
Sun Jan 03, 2010 7:04 am
Forum: Regen
Topic: Regen 0.972 and 0.972D
Replies: 193
Views: 367309

When I was using the debugger the other day, it popped up new disassembly windows every time I traced or even when I tried to close the window.
by Gigasoft
Fri Jan 01, 2010 4:23 pm
Forum: Hardware
Topic: Gen cart pinout
Replies: 27
Views: 135250

Is this why my Game Genie makes strange buzzing noises in the background? Perhaps some current is leaking into one of these pins.
by Gigasoft
Fri Jan 01, 2010 2:31 am
Forum: Demos
Topic: Happy New Year 2010 Demo
Replies: 10
Views: 8561

Happy New Year 2010 Demo

Hey, I've created a little Mega Drive demo.

http://gigasoft.byethost15.com/ny2010.htm

Contains:
- 3D text
- Warping image
- Music