Search found 710 matches
- Tue Sep 01, 2015 5:59 pm
- Forum: SGDK
- Topic: Project - Mega Dracula - Help / Updates
- Replies: 52
- Views: 23836
Re: Project - Mega Dracula - Help / Updates
I think it's because JOY_readJoypad just returns the state of the button, pressed or not pressed. The code checks whether it's pressed, increments the stage variable but when it comes back on the next frame, sees that it's still pressed and does the work again. It'll do it as long as the button is h...
- Tue Sep 01, 2015 10:58 am
- Forum: SGDK
- Topic: Project - Mega Dracula - Help / Updates
- Replies: 52
- Views: 23836
Re: Project - Mega Space Heist - Help / Updates
It's because you've got them double quotes (") which means it's a string (char*) and not a single character. You need to put them in single quotes (') for single characters.
- Fri Aug 28, 2015 1:13 am
- Forum: Announcement
- Topic: Summer update
- Replies: 12
- Views: 19434
Re: Summer update
woot!
- Sun Aug 23, 2015 11:56 am
- Forum: Megadrive/Genesis
- Topic: Algorithm for cutting into sprites
- Replies: 12
- Views: 7637
The only problem ? Too much code per sprite (anim, move, collide, behavior) which slow down everything You don't need to compute collisions for every sprite, just every object. One object, made up of several sprites, would have just one bounding box. If every sprite use the same number of tiles eve...
- Sat Aug 22, 2015 1:50 am
- Forum: Megadrive/Genesis
- Topic: Algorithm for cutting into sprites
- Replies: 12
- Views: 7637
while I understood the MK method limits the number of sprites needed, isn't a pain to handle ? I mean, every frame use differents sprites at different position at differents size ?! to win what ? use 40 of 80 sprites available ? more code vs more sprite ? It's only to understand the pro and con of ...
- Sat Aug 22, 2015 1:21 am
- Forum: Megadrive/Genesis
- Topic: Algorithm for cutting into sprites
- Replies: 12
- Views: 7637
In my Pingouin Bleu project, the gale2c (Graphics Gale to .c) tool has a similar optimization step. I don't see any optimization step. You're right! The version I have is different than the one I released. I never noticed! Very odd considering I used it extensively in Pingouin Bleu to cut up the bi...
- Thu Aug 20, 2015 12:22 am
- Forum: Megadrive/Genesis
- Topic: Algorithm for cutting into sprites
- Replies: 12
- Views: 7637
- Mon Aug 17, 2015 12:53 am
- Forum: Megadrive/Genesis
- Topic: Algorithm for cutting into sprites
- Replies: 12
- Views: 7637
In my Pingouin Bleu project, the gale2c (Graphics Gale to .c) tool has a similar optimization step. You can find it as part of the project here https://dl.dropboxusercontent.com/u/17303735/PingouinBleu.1.0.0.zip in tools/gale2c From what I can remember, it first cuts the sprite into rows of 32 pixel...
- Sun Aug 09, 2015 6:09 pm
- Forum: SGDK
- Topic: Trouble with makefile.gen
- Replies: 3
- Views: 2585
- Sun Jul 26, 2015 3:50 am
- Forum: Announcement
- Topic: Register process
- Replies: 6
- Views: 13246
During the registration process, is there a way for a user to prove that they're not a robot scammer? Can you add a custom step that is totally unique to SpritesMind that no generic robot will complete? Something like: get three pictures of Sega consoles and you have to name them? Or put them in ord...
- Wed Jun 10, 2015 1:42 am
- Forum: SGDK
- Topic: Couldn't Allocate Heap, win32 error ...
- Replies: 22
- Views: 15167
The bug does not happen on XP ? maybe someone can try to re-compile it on a win7 system. I'm now used to push compilation until it get done but i understand that is an annoying bug in the compiler. It never happened on XP on my machine. I dunno if recompiling SGDK would work. What I could find abou...
- Tue Jun 09, 2015 1:09 am
- Forum: SGDK
- Topic: Couldn't Allocate Heap, win32 error ...
- Replies: 22
- Views: 15167
- Sat May 16, 2015 3:05 am
- Forum: Megadrive/Genesis
- Topic: Help on creating a homebrew Genesis game...
- Replies: 13
- Views: 12318
There are no tutorials per se, but there are some projects that might be interesting to you. Source code for Pingouin Bleu (a shmup), Pingouin Rose (simple platformer), Violence Pingouin (action platformer) and Goplanes (8way scrolling shooter) is available in the demo section. You should be able to...
- Wed Feb 04, 2015 12:30 pm
- Forum: Megadrive/Genesis
- Topic: Help on creating a homebrew Genesis game...
- Replies: 13
- Views: 12318
- Sat Jan 31, 2015 6:43 pm
- Forum: Demos
- Topic: Bug Hunt for Sega Genesis / Megadrive
- Replies: 11
- Views: 14573