Search found 710 matches

by djcouchycouch
Tue Sep 01, 2015 5:59 pm
Forum: SGDK
Topic: Project - Mega Dracula - Help / Updates
Replies: 52
Views: 23836

Re: Project - Mega Dracula - Help / Updates

I think it's because JOY_readJoypad just returns the state of the button, pressed or not pressed. The code checks whether it's pressed, increments the stage variable but when it comes back on the next frame, sees that it's still pressed and does the work again. It'll do it as long as the button is h...
by djcouchycouch
Tue Sep 01, 2015 10:58 am
Forum: SGDK
Topic: Project - Mega Dracula - Help / Updates
Replies: 52
Views: 23836

Re: Project - Mega Space Heist - Help / Updates

It's because you've got them double quotes (") which means it's a string (char*) and not a single character. You need to put them in single quotes (') for single characters.
by djcouchycouch
Fri Aug 28, 2015 1:13 am
Forum: Announcement
Topic: Summer update
Replies: 12
Views: 19434

Re: Summer update

woot!
by djcouchycouch
Sun Aug 23, 2015 11:56 am
Forum: Megadrive/Genesis
Topic: Algorithm for cutting into sprites
Replies: 12
Views: 7637

The only problem ? Too much code per sprite (anim, move, collide, behavior) which slow down everything You don't need to compute collisions for every sprite, just every object. One object, made up of several sprites, would have just one bounding box. If every sprite use the same number of tiles eve...
by djcouchycouch
Sat Aug 22, 2015 1:50 am
Forum: Megadrive/Genesis
Topic: Algorithm for cutting into sprites
Replies: 12
Views: 7637

while I understood the MK method limits the number of sprites needed, isn't a pain to handle ? I mean, every frame use differents sprites at different position at differents size ?! to win what ? use 40 of 80 sprites available ? more code vs more sprite ? It's only to understand the pro and con of ...
by djcouchycouch
Sat Aug 22, 2015 1:21 am
Forum: Megadrive/Genesis
Topic: Algorithm for cutting into sprites
Replies: 12
Views: 7637

In my Pingouin Bleu project, the gale2c (Graphics Gale to .c) tool has a similar optimization step. I don't see any optimization step. You're right! The version I have is different than the one I released. I never noticed! Very odd considering I used it extensively in Pingouin Bleu to cut up the bi...
by djcouchycouch
Thu Aug 20, 2015 12:22 am
Forum: Megadrive/Genesis
Topic: Algorithm for cutting into sprites
Replies: 12
Views: 7637

Yeah, if you look at those two drawings and how they were split, the method I mimicked is the mortal kombat one.
by djcouchycouch
Mon Aug 17, 2015 12:53 am
Forum: Megadrive/Genesis
Topic: Algorithm for cutting into sprites
Replies: 12
Views: 7637

In my Pingouin Bleu project, the gale2c (Graphics Gale to .c) tool has a similar optimization step. You can find it as part of the project here https://dl.dropboxusercontent.com/u/17303735/PingouinBleu.1.0.0.zip in tools/gale2c From what I can remember, it first cuts the sprite into rows of 32 pixel...
by djcouchycouch
Sun Aug 09, 2015 6:09 pm
Forum: SGDK
Topic: Trouble with makefile.gen
Replies: 3
Views: 2585

You could also set those environment variables in a build batch file and call that. That way it'll never be skipped or forgotten.
by djcouchycouch
Sun Jul 26, 2015 3:50 am
Forum: Announcement
Topic: Register process
Replies: 6
Views: 13246

During the registration process, is there a way for a user to prove that they're not a robot scammer? Can you add a custom step that is totally unique to SpritesMind that no generic robot will complete? Something like: get three pictures of Sega consoles and you have to name them? Or put them in ord...
by djcouchycouch
Wed Jun 10, 2015 1:42 am
Forum: SGDK
Topic: Couldn't Allocate Heap, win32 error ...
Replies: 22
Views: 15167

The bug does not happen on XP ? maybe someone can try to re-compile it on a win7 system. I'm now used to push compilation until it get done but i understand that is an annoying bug in the compiler. It never happened on XP on my machine. I dunno if recompiling SGDK would work. What I could find abou...
by djcouchycouch
Tue Jun 09, 2015 1:09 am
Forum: SGDK
Topic: Couldn't Allocate Heap, win32 error ...
Replies: 22
Views: 15167

I just got this today, too, trying to move my SGDK projects to a Windows 7 machine. I was running on XP before.

Edit: Windows 7 machine, not Windows 8
by djcouchycouch
Sat May 16, 2015 3:05 am
Forum: Megadrive/Genesis
Topic: Help on creating a homebrew Genesis game...
Replies: 13
Views: 12318

There are no tutorials per se, but there are some projects that might be interesting to you. Source code for Pingouin Bleu (a shmup), Pingouin Rose (simple platformer), Violence Pingouin (action platformer) and Goplanes (8way scrolling shooter) is available in the demo section. You should be able to...
by djcouchycouch
Wed Feb 04, 2015 12:30 pm
Forum: Megadrive/Genesis
Topic: Help on creating a homebrew Genesis game...
Replies: 13
Views: 12318

SGDK is totally awesome and you should use it.
by djcouchycouch
Sat Jan 31, 2015 6:43 pm
Forum: Demos
Topic: Bug Hunt for Sega Genesis / Megadrive
Replies: 11
Views: 14573

Congratulations!